[Mesa-stable] [PATCH V2] mesa: Use location VERT_ATTRIB_GENERIC0 for vertex attribute 0
Anuj Phogat
anuj.phogat at gmail.com
Fri Apr 25 11:23:46 PDT 2014
In OpenGL 3.1 attribute 0 becomes non-magic, just like in
OpenGL ES 2.0. Earlier versions of OpenGL used attribute 0
exclusively for vertex position.
V2: Add a utility function _mesa_attr_zero_aliases_vertex() in
varray.h
Fixes 4 Khronos OpenGL CTS failures:
glGetVertexAttrib
depth24_basic
depth24_precision
rgb8_rgba8_rgb
Cc: <mesa-stable at lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
src/mesa/main/varray.c | 8 +-------
src/mesa/main/varray.h | 14 ++++++++++++++
src/mesa/vbo/vbo_attrib_tmp.h | 45 ++++++++++++++++++++++---------------------
3 files changed, 38 insertions(+), 29 deletions(-)
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 66a3ef1..81f71f8 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -784,13 +784,7 @@ static const GLfloat *
get_current_attrib(struct gl_context *ctx, GLuint index, const char *function)
{
if (index == 0) {
- /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES
- * 2.0. Note that we cannot just check for API_OPENGL_CORE here because
- * that will erroneously allow this usage in a 3.0 forward-compatible
- * context too.
- */
- if ((ctx->API != API_OPENGL_CORE || ctx->Version < 31)
- && ctx->API != API_OPENGLES2) {
+ if (_mesa_attr_zero_aliases_vertex(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(index==0)", function);
return NULL;
}
diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h
index bc820ed..555eb28 100644
--- a/src/mesa/main/varray.h
+++ b/src/mesa/main/varray.h
@@ -106,6 +106,20 @@ _mesa_update_client_array(struct gl_context *ctx,
_mesa_reference_buffer_object(ctx, &dst->BufferObj, binding->BufferObj);
}
+static inline bool
+_mesa_attr_zero_aliases_vertex(struct gl_context *ctx) {
+ const bool is_forward_compatible_context =
+ ctx->Const.ContextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
+ /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES
+ * 2.0. Note that we cannot just check for API_OPENGL_COMPAT here because
+ * that will erroneously allow this usage in a 3.0 forward-compatible
+ * context too.
+ */
+ return (ctx->API == API_OPENGLES
+ || (ctx->API == API_OPENGL_COMPAT
+ && !is_forward_compatible_context));
+}
+
extern void GLAPIENTRY
_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr);
diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h
index a2ea6d0..ec66934 100644
--- a/src/mesa/vbo/vbo_attrib_tmp.h
+++ b/src/mesa/vbo/vbo_attrib_tmp.h
@@ -26,6 +26,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
#include "util/u_format_r11g11b10f.h"
+#include "main/varray.h"
/* float */
#define ATTR1FV( A, V ) ATTR( A, 1, GL_FLOAT, (V)[0], 0, 0, 1 )
@@ -499,7 +500,7 @@ static void GLAPIENTRY
TAG(VertexAttrib1fARB)(GLuint index, GLfloat x)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR1F(0, x);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1F(VBO_ATTRIB_GENERIC0 + index, x);
@@ -511,7 +512,7 @@ static void GLAPIENTRY
TAG(VertexAttrib1fvARB)(GLuint index, const GLfloat * v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR1FV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1FV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -523,7 +524,7 @@ static void GLAPIENTRY
TAG(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR2F(0, x, y);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2F(VBO_ATTRIB_GENERIC0 + index, x, y);
@@ -535,7 +536,7 @@ static void GLAPIENTRY
TAG(VertexAttrib2fvARB)(GLuint index, const GLfloat * v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR2FV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2FV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -547,7 +548,7 @@ static void GLAPIENTRY
TAG(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR3F(0, x, y, z);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3F(VBO_ATTRIB_GENERIC0 + index, x, y, z);
@@ -559,7 +560,7 @@ static void GLAPIENTRY
TAG(VertexAttrib3fvARB)(GLuint index, const GLfloat * v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR3FV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3FV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -571,7 +572,7 @@ static void GLAPIENTRY
TAG(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR4F(0, x, y, z, w);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
@@ -583,7 +584,7 @@ static void GLAPIENTRY
TAG(VertexAttrib4fvARB)(GLuint index, const GLfloat * v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR4FV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4FV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -600,7 +601,7 @@ static void GLAPIENTRY
TAG(VertexAttribI1i)(GLuint index, GLint x)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR1I(0, x);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1I(VBO_ATTRIB_GENERIC0 + index, x);
@@ -612,7 +613,7 @@ static void GLAPIENTRY
TAG(VertexAttribI2i)(GLuint index, GLint x, GLint y)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR2I(0, x, y);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2I(VBO_ATTRIB_GENERIC0 + index, x, y);
@@ -624,7 +625,7 @@ static void GLAPIENTRY
TAG(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR3I(0, x, y, z);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3I(VBO_ATTRIB_GENERIC0 + index, x, y, z);
@@ -636,7 +637,7 @@ static void GLAPIENTRY
TAG(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR4I(0, x, y, z, w);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4I(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
@@ -648,7 +649,7 @@ static void GLAPIENTRY
TAG(VertexAttribI2iv)(GLuint index, const GLint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR2IV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2IV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -660,7 +661,7 @@ static void GLAPIENTRY
TAG(VertexAttribI3iv)(GLuint index, const GLint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR3IV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3IV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -672,7 +673,7 @@ static void GLAPIENTRY
TAG(VertexAttribI4iv)(GLuint index, const GLint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR4IV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4IV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -689,7 +690,7 @@ static void GLAPIENTRY
TAG(VertexAttribI1ui)(GLuint index, GLuint x)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR1UI(0, x);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1UI(VBO_ATTRIB_GENERIC0 + index, x);
@@ -701,7 +702,7 @@ static void GLAPIENTRY
TAG(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR2UI(0, x, y);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2UI(VBO_ATTRIB_GENERIC0 + index, x, y);
@@ -713,7 +714,7 @@ static void GLAPIENTRY
TAG(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR3UI(0, x, y, z);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3UI(VBO_ATTRIB_GENERIC0 + index, x, y, z);
@@ -725,7 +726,7 @@ static void GLAPIENTRY
TAG(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR4UI(0, x, y, z, w);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4UI(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
@@ -737,7 +738,7 @@ static void GLAPIENTRY
TAG(VertexAttribI2uiv)(GLuint index, const GLuint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR2UIV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2UIV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -749,7 +750,7 @@ static void GLAPIENTRY
TAG(VertexAttribI3uiv)(GLuint index, const GLuint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR3UIV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3UIV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -761,7 +762,7 @@ static void GLAPIENTRY
TAG(VertexAttribI4uiv)(GLuint index, const GLuint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR4UIV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4UIV(VBO_ATTRIB_GENERIC0 + index, v);
--
1.8.3.1
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