[Mesa-stable] Stable request
Courtney Goeltzenleuchter
courtney at lunarg.com
Fri Apr 25 15:42:13 PDT 2014
Hi Carl,
I've backported the patch
(0001-i965-Fix-render-to-texture-in-non-FinishRenderTextur.patch) to the
10.1 branch. I removed the reference to stencil textures as that's not
supported in that branch. I don't have access to the title in question so I
don't know if the application required that or not.
Eric, was stencil texture support required for the app? If so, then ignore
the patch, I'll need to pull in the dependent features.
Regards,
Courtney
On Wed, Apr 23, 2014 at 4:50 AM, Courtney Goeltzenleuchter <
courtney at lunarg.com> wrote:
> I'll take a look.
>
> Courtney
> ---------------
> crafted from my mobile device, please excuse typos.
> On Apr 23, 2014 12:59 AM, "Carl Worth" <cworth at cworth.org> wrote:
>
>> Courtney Goeltzenleuchter <courtney at lunarg.com> writes:
>> > I have a request from Valve to include
>> > commit: c10896b593720457e99a731e9493ce8d6c497fab - i965: Fix
>> > render-to-texture in non-FinishRenderTexture cases
>>
>> Hi Courtney,
>>
>> I tried picking this change to the 10.1 branch. It had some conflicts
>> which were fairly easy to resolve, but then it didn't compile with the
>> following error:
>>
>> brw_draw.c: In function 'brw_postdraw_set_buffers_need_resolve':
>> brw_draw.c:374:23: error: 'struct gl_extensions' has no member
>> named 'ARB_stencil_texturing'
>> if (ctx->Extensions.ARB_stencil_texturing &&
>>
>> It's possible that I messed up the conflict resolution, but I would
>> guess that there's some dependent patch that's required in addition
>> here, (and I have not done any further investigation).
>>
>> Can you (or someone else) assemble a functional backport of this patch
>> that can be applied to the 10.1 branch? That would be very helpful.
>>
>> -Carl
>>
>> PS. I've just added a new "Needs backport" section to the web-based
>> "Mesa Stable Queue" for case like this and I've added this patch to that
>> list:
>>
>> http://cworth.org/~cworth/mesa-stable-queue/
>>
>> So that should make it easy to track things like this as the release
>> comes together.
>>
>> --
>> carl.d.worth at intel.com
>>
>
--
Courtney Goeltzenleuchter
LunarG
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