[Mesa-stable] [Mesa-dev] [PATCH 07/15] mesa: Add error condition for using compressed internalformat in glTexStorage3D()
Jason Ekstrand
jason at jlekstrand.net
Fri Aug 1 14:47:17 PDT 2014
On Wed, Jul 30, 2014 at 2:29 PM, Ian Romanick <idr at freedesktop.org> wrote:
> On 07/29/2014 05:02 PM, Jason Ekstrand wrote:
> >
> >
> >
> > On Fri, Jun 6, 2014 at 4:57 PM, Anuj Phogat <anuj.phogat at gmail.com
> > <mailto:anuj.phogat at gmail.com>> wrote:
> >
> > Fixes gles3 Khronos CTS test:
> texture_storage_texture_internal_formats
> >
> > Cc: <mesa-stable at lists.freedesktop.org
> > <mailto:mesa-stable at lists.freedesktop.org>>
> > Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com
> > <mailto:anuj.phogat at gmail.com>>
> > ---
> > src/mesa/main/texstorage.c | 18 ++++++++++++++++++
> > 1 file changed, 18 insertions(+)
> >
> > diff --git a/src/mesa/main/texstorage.c b/src/mesa/main/texstorage.c
> > index 44b5374..897d589 100644
> > --- a/src/mesa/main/texstorage.c
> > +++ b/src/mesa/main/texstorage.c
> > @@ -41,6 +41,7 @@
> > #include "texstorage.h"
> > #include "textureview.h"
> > #include "mtypes.h"
> > +#include "glformats.h"
> >
> >
> >
> > @@ -301,6 +302,23 @@ tex_storage_error_check(struct gl_context *ctx,
> > GLuint dims, GLenum target,
> > return GL_TRUE;
> > }
> >
> > + /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
> > + *
> > + * "The ETC2/EAC texture compression algorithm supports only
> > + * two-dimensional images. If internalformat is an ETC2/EAC
> > format,
> > + * CompressedTexImage3D will generate an INVALID_OPERATION
> > error if
> > + * target is not TEXTURE_2D_ARRAY."
> > + *
> > + * This should also be applicable for glTexStorage3D().
> > + */
> > + if (_mesa_is_compressed_format(ctx, internalformat)
> > + && !_mesa_target_can_be_compressed(ctx, target,
> > internalformat)) {
> > + _mesa_error(ctx, _mesa_is_desktop_gl(ctx)?
> > + GL_INVALID_ENUM : GL_INVALID_OPERATION,
> > + "glTexStorage3D(internalformat = %s)",
> > + _mesa_lookup_enum_by_nr(internalformat));
> > + }
> >
> >
> > It seems to me as if the mesa_target_can_be_compressed function
> > completely disallows 3D texture formats, but the spec implies that they
> > are allowed in some cases. What's going on here?
>
> It is possible to have a compressed format that supports 3D, but, of the
> formats that Mesa supports, none do. I believe
> NV_texture_compression_vtc and KHR_texture_compression_astc_hdr are the
> only ones.
>
In that case,
Reviewed-by: Jason Ekstrand <jason.ekstrand at intel.com>
>
> > --Jason Ekstrand
> >
> > +
> > /* levels check */
> > if (levels < 1) {
> > _mesa_error(ctx, GL_INVALID_VALUE, "glTexStorage%uD(levels <
> 1)",
> > --
> > 1.8.3.1
> >
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org <mailto:
> mesa-dev at lists.freedesktop.org>
> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
> >
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
>
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