[Mesa-stable] [PATCH] i965/gen7: Prefer vertical alignment of 4 when possible.
Ian Romanick
idr at freedesktop.org
Thu Feb 13 00:44:54 CET 2014
From: Paul Berry <stereotype441 at gmail.com>
Gen6+ allows for color buffers to use a vertical alignment of either 4
or 2. Previously we defaulted to 2. This may have caused problems on
Gen7 because Y-tiled render targets are not allowed to use a vertical
alignment of 2.
This patch changes the vertical alignment to 4 on Gen7, except for the
few formats where a vertical alignment of 2 is required.
Reviewed-by: Eric Anholt <eric at anholt.net>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71002
Cc: Elias Naur <elias.naur at gmail.com>
---
Sorry for the re-send. I don't think it actually went through the first
time...
src/mesa/drivers/dri/i965/brw_tex_layout.c | 25 ++++++++++++++++++++++---
1 file changed, 22 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c
index d05dbeb..2c81eed 100644
--- a/src/mesa/drivers/dri/i965/brw_tex_layout.c
+++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
@@ -105,11 +105,11 @@ intel_vertical_texture_alignment_unit(struct brw_context *brw,
* | Depth Buffer | 2 | 2 | 2 | 4 | 4 |
* | Separate Stencil Buffer | N/A | N/A | N/A | 4 | 8 |
* | Multisampled (4x or 8x) render target | N/A | N/A | N/A | 4 | 4 |
- * | All Others | 2 | 2 | 2 | 2 | 2 |
+ * | All Others | 2 | 2 | 2 | * | * |
* +----------------------------------------------------------------------+
*
- * On SNB+, non-special cases can be overridden by setting the SURFACE_STATE
- * "Surface Vertical Alignment" field to VALIGN_2 or VALIGN_4.
+ * Where "*" means either VALIGN_2 or VALIGN_4 depending on the setting of
+ * the SURFACE_STATE "Surface Vertical Alignment" field.
*/
if (_mesa_is_format_compressed(format))
return 4;
@@ -128,6 +128,25 @@ intel_vertical_texture_alignment_unit(struct brw_context *brw,
return 4;
}
+ if (brw->gen == 7) {
+ /* On Gen7, we prefer a vertical alignment of 4 when possible, because
+ * that allows Y tiled render targets.
+ *
+ * From the Ivy Bridge PRM, Vol4 Part1 2.12.2.1 (SURFACE_STATE for most
+ * messages), on p64, under the heading "Surface Vertical Alignment":
+ *
+ * Value of 1 [VALIGN_4] is not supported for format YCRCB_NORMAL
+ * (0x182), YCRCB_SWAPUVY (0x183), YCRCB_SWAPUV (0x18f), YCRCB_SWAPY
+ * (0x190)
+ *
+ * VALIGN_4 is not supported for surface format R32G32B32_FLOAT.
+ */
+ if (base_format == GL_YCBCR_MESA || format == MESA_FORMAT_RGB_FLOAT32)
+ return 2;
+
+ return 4;
+ }
+
return 2;
}
--
1.8.1.4
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