[Mesa-stable] [Mesa-dev] [PATCH] mesa: Fix error code generation in glReadPixels()
Ian Romanick
idr at freedesktop.org
Sat Feb 15 04:00:15 CET 2014
On 02/14/2014 04:49 PM, Anuj Phogat wrote:
> Section 4.3.1, page 220, of OpenGL 3.3 specification explains
> the error conditions for glreadPixels():
>
> "If the format is DEPTH_STENCIL, then values are taken from
> both the depth buffer and the stencil buffer. If there is
> no depth buffer or if there is no stencil buffer, then the
> error INVALID_OPERATION occurs. If the type parameter is
> not UNSIGNED_INT_24_8 or FLOAT_32_UNSIGNED_INT_24_8_REV,
> then the error INVALID_ENUM occurs."
Add this quotation to the code with an extra comment "OpenGL ES still
generates GL_INVALID_OPERATION because glReadPixels cannot be used to
read depth or stencil in that API."
> Fixes failing Khronos CTS test packed_depth_stencil_error.test
>
> Cc: <mesa-stable at lists.freedesktop.org>
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> ---
> src/mesa/main/glformats.c | 9 ++++++++-
> 1 file changed, 8 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
> index 77cf263..b797900 100644
> --- a/src/mesa/main/glformats.c
> +++ b/src/mesa/main/glformats.c
> @@ -1257,6 +1257,9 @@ _mesa_error_check_format_and_type(const struct gl_context *ctx,
> ctx->Extensions.ARB_texture_rgb10_a2ui) {
> break; /* OK */
> }
> + if (format == GL_DEPTH_STENCIL && _mesa_is_desktop_gl(ctx)) {
> + return GL_INVALID_ENUM;
> + }
Wouldn't it be easier to just add the following before the
switch-statement?
/* Section 4.3.1, page 220, of OpenGL 3.3 specification explains
* the error conditions for glreadPixels():
*
* "If the format is DEPTH_STENCIL, then values are taken from both
* the depth buffer and the stencil buffer. If there is no depth
* buffer or if there is no stencil buffer, then the error
* INVALID_OPERATION occurs. If the type parameter is not
* UNSIGNED_INT_24_8 or FLOAT_32_UNSIGNED_INT_24_8_REV, then the
* error INVALID_ENUM occurs."
*
* OpenGL ES still generates GL_INVALID_OPERATION because glReadPixels
* cannot be used to read depth or stencil in that API.
*/
if (_mesa_is_desktop_gl(ctx) && format == GL_DEPTH_STENCIL
&& type != GL_UNSIGNED_INT_24_8
&& type != GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
return GL_INVALID_ENUM;
> return GL_INVALID_OPERATION;
>
> case GL_UNSIGNED_SHORT_4_4_4_4:
> @@ -1280,6 +1283,9 @@ _mesa_error_check_format_and_type(const struct gl_context *ctx,
> ctx->API == API_OPENGLES2) {
> break; /* OK by GL_EXT_texture_type_2_10_10_10_REV */
> }
> + if (format == GL_DEPTH_STENCIL && _mesa_is_desktop_gl(ctx)) {
> + return GL_INVALID_ENUM;
> + }
> return GL_INVALID_OPERATION;
>
> case GL_UNSIGNED_INT_24_8:
> @@ -1298,7 +1304,8 @@ _mesa_error_check_format_and_type(const struct gl_context *ctx,
> return GL_NO_ERROR;
>
> case GL_UNSIGNED_INT_10F_11F_11F_REV:
> - if (!ctx->Extensions.EXT_packed_float) {
> + if (!ctx->Extensions.EXT_packed_float ||
> + (format == GL_DEPTH_STENCIL && _mesa_is_desktop_gl(ctx))) {
> return GL_INVALID_ENUM;
> }
> if (format != GL_RGB) {
>
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