[Mesa-stable] [Mesa-dev] [PATCH 1/3] glsl: Compile error if fs defines conflicting qualifiers for gl_FragCoord
Anuj Phogat
anuj.phogat at gmail.com
Thu Feb 20 00:06:05 CET 2014
On Tue, Feb 18, 2014 at 5:28 PM, Ian Romanick <idr at freedesktop.org> wrote:
> On 02/18/2014 03:36 PM, Anuj Phogat wrote:
>> On Tue, Feb 18, 2014 at 11:01 AM, Ian Romanick <idr at freedesktop.org> wrote:
>>> On 02/10/2014 05:29 PM, Anuj Phogat wrote:
>>>> GLSL 1.50 spec says:
>>>> "If gl_FragCoord is redeclared in any fragment shader in a program,
>>>> it must be redeclared in all the fragment shaders in that
>>>> program that have a static use gl_FragCoord. All redeclarations of
>>>> gl_FragCoord in all fragment shaders in a single program must
>>>> have the same set of qualifiers."
>>>>
>>>> This patch makes the glsl compiler to generate an error if we have a
>>>> fragment shader defined with conflicting layout qualifier declarations
>>>> for gl_FragCoord. For example:
>>>>
>>>> layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;
>>>> layout(pixel_center_integer) in vec4 gl_FragCoord;
>>>> void main()
>>>> {
>>>> gl_FragColor = gl_FragCoord.xyzz;
>>>> }
>>>>
>>>> Cc: <mesa-stable at lists.freedesktop.org>
>>>> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
>>>> ---
>>>> src/glsl/ast_to_hir.cpp | 39 +++++++++++++++++++++++++++++++++++++++
>>>> src/glsl/glsl_parser_extras.cpp | 3 +++
>>>> src/glsl/glsl_parser_extras.h | 10 ++++++++++
>>>> 3 files changed, 52 insertions(+)
>>>>
>>>> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
>>>> index c89a26b..7d7d89b 100644
>>>> --- a/src/glsl/ast_to_hir.cpp
>>>> +++ b/src/glsl/ast_to_hir.cpp
>>>> @@ -2374,6 +2374,45 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
>>>> qual_string);
>>>> }
>>>>
>>>> + /* Make sure all gl_FragCoord redeclarations specify the same layout
>>>> + * qualifier type.
>>>> + */
>>>> + bool conflicting_pixel_center_integer =
>>>> + state->fs_pixel_center_integer &&
>>>> + !qual->flags.q.pixel_center_integer;
>>>> +
>>>> + bool conflicting_origin_upper_left =
>>>> + state->fs_origin_upper_left &&
>>>> + !qual->flags.q.origin_upper_left;
>>>
>>> I don't think this catches all the cases. What about
>>>
>>> layout(origin_upper_left ) in vec4 gl_FragCoord;
>>> layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;
>>>
>> Nice catch. I'll update my patch to include this case. What do you think
>> about following two cases?
>> case 1:
>> in vec4 gl_FragCoord;
>> layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;
>>
>> AMD produces no compilation error. This patch matches the behavior.
>>
>> case 2:
>> layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;
>> in vec4 gl_FragCoord;
>>
>> AMD produces compilation error. This patch matches the behavior.
>
> I don't think that's right. I think they should both produce an error.
> The spec says, "All redeclarations of gl_FragCoord in all fragment
> shaders in a single program must have the same set of qualifiers." I
> can't see any reason to give an error for case 2 but not for case 1.
>
I agree.
> We should also check NVIDIA.
>
NVIDIA driver produces compilation error in both cases. I'll add a check
to handle them correctly in mesa.
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