[Mesa-stable] [PATCH V2 1/4] glsl: Compile error if fs defines conflicting qualifiers for gl_FragCoord
Ian Romanick
idr at freedesktop.org
Tue Feb 25 14:52:02 PST 2014
On 02/25/2014 01:39 PM, Anuj Phogat wrote:
> On Tue, Feb 25, 2014 at 7:43 AM, Ian Romanick <idr at freedesktop.org> wrote:
>> On 02/24/2014 05:34 PM, Anuj Phogat wrote:
>>> GLSL 1.50 spec says:
>>> "If gl_FragCoord is redeclared in any fragment shader in a program,
>>> it must be redeclared in all the fragment shaders in that
>>> program that have a static use gl_FragCoord. All redeclarations of
>>> gl_FragCoord in all fragment shaders in a single program must
>>> have the same set of qualifiers."
>>>
>>> This patch makes the glsl compiler to generate an error if we have a
>>> fragment shader defined with conflicting layout qualifier declarations
>>> for gl_FragCoord. For example:
>>>
>>> layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;
>>> layout(pixel_center_integer) in vec4 gl_FragCoord;
>>>
>>> void main()
>>> {
>>> }
>>>
>>> V2: Some code refactoring for better readability.
>>> Add compiler error conditions for redeclarations like:
>>>
>>> layout(origin_upper_left) in vec4 gl_FragCoord;
>>> layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;
>>>
>>> and
>>>
>>> in vec4 gl_FragCoord;
>>> layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;
>>>
>>> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
>>> Cc: <mesa-stable at lists.freedesktop.org>
>>> ---
>>> This series is also available at:
>>> https://github.com/aphogat/mesa.git, branch='review'
>>>
>>> src/glsl/ast_to_hir.cpp | 60 +++++++++++++++++++++++++++++++++++++++++
>>> src/glsl/glsl_parser_extras.cpp | 5 ++++
>>> src/glsl/glsl_parser_extras.h | 12 +++++++++
>>> 3 files changed, 77 insertions(+)
>>>
>>> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
>>> index f06baeb..9fe3095 100644
>>> --- a/src/glsl/ast_to_hir.cpp
>>> +++ b/src/glsl/ast_to_hir.cpp
>>> @@ -2295,6 +2295,36 @@ apply_image_qualifier_to_variable(const struct ast_type_qualifier *qual,
>>> }
>>> }
>>>
>>> +static inline const char*
>>> +get_layout_qualifier_string(bool origin_upper_left, bool pixel_center_integer)
>>> +{
>>> + if (origin_upper_left && pixel_center_integer)
>>> + return "origin_upper_left, pixel_center_integer";
>>> + else if (origin_upper_left)
>>> + return "origin_upper_left";
>>> + else if (pixel_center_integer)
>>> + return "pixel_center_integer";
>>> + else
>>> + return " ";
>>> +}
>>> +
>>> +static inline bool
>>> +is_conflicting_fragcoord_redeclaration(struct _mesa_glsl_parse_state *state,
>>> + const struct ast_type_qualifier *qual)
>>
>> state can also be const.
>>
>>> +{
>>> + bool conflicting_origin_upper_left =
>>> + (state->fs_origin_upper_left && !qual->flags.q.origin_upper_left) ||
>>> + (!state->fs_origin_upper_left && qual->flags.q.origin_upper_left &&
>>> + state->fs_redeclares_gl_fragcoord);
>>> +
>>> + bool conflicting_pixel_center_integer =
>>> + (state->fs_pixel_center_integer && !qual->flags.q.pixel_center_integer) ||
>>> + (!state->fs_pixel_center_integer && qual->flags.q.pixel_center_integer &&
>>> + state->fs_redeclares_gl_fragcoord);
>>
>> Does this condition also work? It seems easier to understand.
>>
>> /* If gl_FragCoord was previously declared, and the qualifiers were
>> * different in any way, return false.
>> */
>> if (state->fs_redeclares_gl_fragcoord) {
>> return state->fs_pixel_center_integer != qual->flags.q.pixel_center_integer
>> || state->fs_origin_upper_left != qual->flags.q.origin_upper_left;
>> }
>>
>> return true;
> I think you meant 'return false' here? It works after making this change in last
> statement. Using '!=' made the function look simpler. Thanks for suggestion.
Yes. When I wrote that line I was thinking the function returned true
for valid.
>>> +
>>> + return (conflicting_origin_upper_left || conflicting_pixel_center_integer);
>>> +}
>>> +
>>> static void
>>> apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
>>> ir_variable *var,
>>> @@ -2459,6 +2489,36 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
>>> qual_string);
>>> }
>>>
>>> + if (strcmp(var->name, "gl_FragCoord") == 0) {
>>> +
>>> + /* Make sure all gl_FragCoord redeclarations specify the same layout
>>> + * qualifiers.
>>> + */
>>> + if (is_conflicting_fragcoord_redeclaration(state, qual)) {
>>> + const char *const qual_string =
>>> + get_layout_qualifier_string(qual->flags.q.origin_upper_left,
>>> + qual->flags.q.pixel_center_integer);
>>> +
>>> + const char *const state_string =
>>> + get_layout_qualifier_string(state->fs_origin_upper_left,
>>> + state->fs_pixel_center_integer);
>>> +
>>> + _mesa_glsl_error(loc, state,
>>> + "gl_FragCoord redeclared with different layout "
>>> + "qualifiers (%s) and (%s) ",
>>> + state_string,
>>> + qual_string);
>>> + }
>>> + state->fs_origin_upper_left = qual->flags.q.origin_upper_left;
>>> + state->fs_pixel_center_integer = qual->flags.q.pixel_center_integer;
>>> + state->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers =
>>> + !qual->flags.q.origin_upper_left && !qual->flags.q.pixel_center_integer;
>>> + state->fs_redeclares_gl_fragcoord =
>>> + state->fs_origin_upper_left ||
>>> + state->fs_pixel_center_integer ||
>>> + state->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
>>> + }
>>> +
>>> if (qual->flags.q.explicit_location) {
>>> validate_explicit_location(qual, var, state, loc);
>>> } else if (qual->flags.q.explicit_index) {
>>> diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
>>> index d7f5202..fcbbf44 100644
>>> --- a/src/glsl/glsl_parser_extras.cpp
>>> +++ b/src/glsl/glsl_parser_extras.cpp
>>> @@ -201,6 +201,11 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
>>> this->default_uniform_qualifier->flags.q.shared = 1;
>>> this->default_uniform_qualifier->flags.q.column_major = 1;
>>>
>>> + this->fs_redeclares_gl_fragcoord = false;
>>> + this->fs_origin_upper_left = false;
>>> + this->fs_pixel_center_integer = false;
>>> + this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
>>> +
>>> this->gs_input_prim_type_specified = false;
>>> this->gs_input_size = 0;
>>> this->in_qualifier = new(this) ast_type_qualifier();
>>> diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
>>> index 300d900..2017913 100644
>>> --- a/src/glsl/glsl_parser_extras.h
>>> +++ b/src/glsl/glsl_parser_extras.h
>>> @@ -204,6 +204,18 @@ struct _mesa_glsl_parse_state {
>>> struct ast_type_qualifier *default_uniform_qualifier;
>>>
>>> /**
>>> + * Variables to track different cases if a fragment shader redeclares
>>> + * built-in variable gl_FragCoord.
>>> + *
>>> + * Note: These values are computed at ast_to_hir time rather than at parse
>>> + * time.
>>> + */
>>> + bool fs_redeclares_gl_fragcoord;
>>> + bool fs_origin_upper_left;
>>> + bool fs_pixel_center_integer;
>>> + bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
>>> +
>>> + /**
>>> * True if a geometry shader input primitive type was specified using a
>>> * layout directive.
>>> *
>>>
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