[Mesa-stable] [PATCH 2/2] glsl: Fix chained assignments of vector channels.
Kenneth Graunke
kenneth at whitecape.org
Fri Jan 24 11:48:46 PST 2014
Simple shaders such as:
void splat(vec2 v, float f) {
v[0] = v[1] = f;
}
failed to compile with the following error:
error: value of type vec2 cannot be assigned to variable of type float
First, we would process v[1] = f, and transform:
LHS: (expression float vector_extract (var_ref v) (constant int (1)))
RHS: (var_ref f)
into:
LHS: (var_ref v)
RHS: (expression vec2 vector_insert (var_ref v) (constant int (1))
(var_ref f))
Note that the LHS type is now vec2, not a float. This is surprising,
but not the real problem.
After emitting assignments, this ultimately becomes:
(declare (temporary) vec2 assignment_tmp)
(assign (xy)
(var_ref assignment_tmp)
(expression vec2 vector_insert (var_ref v) (constant int (1))
(var_ref f)))
(assign (xy) (var_ref v) (var_ref assignment_tmp))
We would then return (var_ref assignment_tmp) as the rvalue, which has
the wrong type---it should be float, but is instead a vec2.
To fix this, we simply return (vector_extract (var_ref assignment_temp)
<the appropriate channel>) to pull out the desired float value.
Fixes Piglit's new chained-assignment-with-array-deref test.
Cc: idr at freedesktop.org
Cc: mesa-stable at lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74026
Reported-by: Dan Ginsburg <dang at valvesoftware.com>
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/glsl/ast_to_hir.cpp | 20 +++++++++++++++++++-
1 file changed, 19 insertions(+), 1 deletion(-)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 67ab09b..1bfb4e5 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -740,6 +740,7 @@ do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
{
void *ctx = state;
bool error_emitted = (lhs->type->is_error() || rhs->type->is_error());
+ ir_rvalue *extract_channel = NULL;
/* If the assignment LHS comes back as an ir_binop_vector_extract
* expression, move it to the RHS as an ir_triop_vector_insert.
@@ -755,11 +756,23 @@ do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
if (new_rhs == NULL) {
return lhs;
} else {
+ /* This converts:
+ * - LHS: (expression float vector_extract <vec> <channel>)
+ * - RHS: <scalar>
+ * into:
+ * - LHS: <vec>
+ * - RHS: (expression vec2 vector_insert <vec> <channel> <scalar>)
+ *
+ * The LHS type is now a vector instead of a scalar. Since GLSL
+ * allows assignments to be used as rvalues, we need to re-extract
+ * the channel from assignment_temp when returning the rvalue.
+ */
+ extract_channel = lhs_expr->operands[1];
rhs = new(ctx) ir_expression(ir_triop_vector_insert,
lhs_expr->operands[0]->type,
lhs_expr->operands[0],
new_rhs,
- lhs_expr->operands[1]);
+ extract_channel);
lhs = lhs_expr->operands[0]->clone(ctx, NULL);
}
}
@@ -856,6 +869,11 @@ do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
if (!error_emitted)
instructions->push_tail(new(ctx) ir_assignment(lhs, deref_var));
+ if (extract_channel) {
+ return new(ctx) ir_expression(ir_binop_vector_extract,
+ new(ctx) ir_dereference_variable(var),
+ extract_channel->clone(ctx, NULL));
+ }
return new(ctx) ir_dereference_variable(var);
}
--
1.8.5.2
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