[Mesa-stable] [Mesa-dev] [PATCH 07/15] mesa: Add error condition for using compressed internalformat in glTexStorage3D()
Ian Romanick
idr at freedesktop.org
Wed Jul 30 14:29:59 PDT 2014
On 07/29/2014 05:02 PM, Jason Ekstrand wrote:
>
>
>
> On Fri, Jun 6, 2014 at 4:57 PM, Anuj Phogat <anuj.phogat at gmail.com
> <mailto:anuj.phogat at gmail.com>> wrote:
>
> Fixes gles3 Khronos CTS test: texture_storage_texture_internal_formats
>
> Cc: <mesa-stable at lists.freedesktop.org
> <mailto:mesa-stable at lists.freedesktop.org>>
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com
> <mailto:anuj.phogat at gmail.com>>
> ---
> src/mesa/main/texstorage.c | 18 ++++++++++++++++++
> 1 file changed, 18 insertions(+)
>
> diff --git a/src/mesa/main/texstorage.c b/src/mesa/main/texstorage.c
> index 44b5374..897d589 100644
> --- a/src/mesa/main/texstorage.c
> +++ b/src/mesa/main/texstorage.c
> @@ -41,6 +41,7 @@
> #include "texstorage.h"
> #include "textureview.h"
> #include "mtypes.h"
> +#include "glformats.h"
>
>
>
> @@ -301,6 +302,23 @@ tex_storage_error_check(struct gl_context *ctx,
> GLuint dims, GLenum target,
> return GL_TRUE;
> }
>
> + /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
> + *
> + * "The ETC2/EAC texture compression algorithm supports only
> + * two-dimensional images. If internalformat is an ETC2/EAC
> format,
> + * CompressedTexImage3D will generate an INVALID_OPERATION
> error if
> + * target is not TEXTURE_2D_ARRAY."
> + *
> + * This should also be applicable for glTexStorage3D().
> + */
> + if (_mesa_is_compressed_format(ctx, internalformat)
> + && !_mesa_target_can_be_compressed(ctx, target,
> internalformat)) {
> + _mesa_error(ctx, _mesa_is_desktop_gl(ctx)?
> + GL_INVALID_ENUM : GL_INVALID_OPERATION,
> + "glTexStorage3D(internalformat = %s)",
> + _mesa_lookup_enum_by_nr(internalformat));
> + }
>
>
> It seems to me as if the mesa_target_can_be_compressed function
> completely disallows 3D texture formats, but the spec implies that they
> are allowed in some cases. What's going on here?
It is possible to have a compressed format that supports 3D, but, of the
formats that Mesa supports, none do. I believe
NV_texture_compression_vtc and KHR_texture_compression_astc_hdr are the
only ones.
> --Jason Ekstrand
>
> +
> /* levels check */
> if (levels < 1) {
> _mesa_error(ctx, GL_INVALID_VALUE, "glTexStorage%uD(levels < 1)",
> --
> 1.8.3.1
>
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