[Mesa-stable] [PATCH V2 09/10] mesa: Add support to unpack depth-stencil texture in to FLOAT_32_UNSIGNED_INT_24_8_REV

Anuj Phogat anuj.phogat at gmail.com
Tue Mar 25 16:50:50 PDT 2014


On Tue, Mar 25, 2014 at 3:40 PM, Brian Paul <brianp at vmware.com> wrote:
> On 03/25/2014 04:04 PM, Anuj Phogat wrote:
>>
>> V2: Follow the new naming convention for unpack functions.
>>      Use double precision for converting Z24 to a float.
>>
>> Cc: <mesa-stable at lists.freedesktop.org>
>> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
>> ---
>>   src/mesa/main/format_unpack.c | 86
>> ++++++++++++++++++++++++++++++++++++++++++-
>>   src/mesa/main/format_unpack.h |  5 +++
>>   2 files changed, 90 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/mesa/main/format_unpack.c b/src/mesa/main/format_unpack.c
>> index 7abbe46..d1a83e8 100644
>> --- a/src/mesa/main/format_unpack.c
>> +++ b/src/mesa/main/format_unpack.c
>> @@ -4264,6 +4264,86 @@
>> _mesa_unpack_uint_24_8_depth_stencil_row(mesa_format format, GLuint n,
>>      }
>>   }
>>
>> +static void
>> +unpack_float_32_uint_24_8_Z24_UNORM_S8_UINT(const GLuint *src,
>> +                                            GLuint *dst, GLuint n)
>> +{
>> +   GLuint i;
>> +   GLfloat *d = ((GLfloat *) dst);
>> +   const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
>> +
>> +   for (i = 0; i < n; i++) {
>> +      const GLuint z24 = src[i] & 0xffffff;
>> +      const GLfloat zf = z24 * scale;
>> +      const GLuint s = src[i] & 0xff000000;
>> +      d[i * 2] = zf;
>> +      dst[i * 2 + 1] = s;
>
>
> I think you could use the 'struct z32f_x24s8' type in this function and
> below like some of the other functions.
>
Yes. It can be utilized here. Will make the changes.
> Also, in this function the stencil value is put in the most significant byte
> position but in the next function it's put in the least significant
> position.  I think one or the other is wrong.
>
good catch. Stencil goes to most significant byte (opposite to what we do
while packing in MESA_FORMAT_Z32_FLOAT_S8X24_UINT). So, next
function needs the correction.
>
>> +      assert(zf >= 0.0f);
>> +      assert(zf <= 1.0f);
>> +   }
>> +}
>> +
>> +static void
>> +unpack_float_32_uint_24_8_Z32_FLOAT_S8X24_UINT(const GLuint *src,
>> +                                               GLuint *dst, GLuint n)
>> +{
>> +   GLuint i;
>> +   GLfloat *s = ((GLfloat *) src);
>> +   GLfloat *d = ((GLfloat *) dst);
>> +
>> +   for (i = 0; i < n; i++) {
>> +      const GLfloat zf = s[i * 2 + 0];
>> +      const GLuint s = src[i * 2 + 1] & 0xff;
>> +      d[i * 2] = zf;
>> +      dst[i * 2 + 1] = s;
should be: dst[i * 2 + 1] = s << 24;
>> +   }
>> +}
>> +
>> +static void
>> +unpack_float_32_uint_24_8_S8_UINT_Z24_UNORM(const GLuint *src,
>> +                                            GLuint *dst, GLuint n)
>> +{
>> +   GLuint i;
>> +   GLfloat *d = ((GLfloat *) dst);
>> +   const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
>> +
>> +   for (i = 0; i < n; i++) {
>> +      const GLuint z24 = src[i] >> 8;
>> +      const GLfloat zf = z24 * scale;
>> +      const GLuint s = src[i] & 0xff;
>> +      d[i * 2] = zf;
>> +      dst[i * 2 + 1] = s << 24;
>> +      assert(zf >= 0.0f);
>> +      assert(zf <= 1.0f);
>> +   }
>> +}
>> +
>> +/**
>> + * Unpack depth/stencil returning as GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
>> + * \param format  the source data format
>> + */
>> +void
>> +_mesa_unpack_float_32_uint_24_8_depth_stencil_row(mesa_format format,
>> GLuint n,
>> +                                                 const void *src, GLuint
>> *dst)
>> +{
>> +   switch (format) {
>> +   case MESA_FORMAT_S8_UINT_Z24_UNORM:
>> +      unpack_float_32_uint_24_8_S8_UINT_Z24_UNORM(src, dst, n);
>> +      break;
>> +   case MESA_FORMAT_Z24_UNORM_S8_UINT:
>> +      unpack_float_32_uint_24_8_Z24_UNORM_S8_UINT(src, dst, n);
>> +      break;
>> +   case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
>> +      unpack_float_32_uint_24_8_Z32_FLOAT_S8X24_UINT(src, dst, n);
>> +      break;
>> +   default:
>> +      _mesa_problem(NULL,
>> +                    "bad format %s in
>> _mesa_unpack_uint_24_8_depth_stencil_row",
>> +                    _mesa_get_format_name(format));
>> +      return;
>> +   }
>> +}
>> +
>>   /**
>>    * Unpack depth/stencil
>>    * \param format  the source data format
>> @@ -4274,12 +4354,16 @@ _mesa_unpack_depth_stencil_row(mesa_format format,
>> GLuint n,
>>                                const void *src, GLenum type,
>>                                  GLuint *dst)
>>   {
>> -   assert(type == GL_UNSIGNED_INT_24_8);
>> +   assert(type == GL_UNSIGNED_INT_24_8 ||
>> +          type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
>>
>>      switch (type) {
>>      case GL_UNSIGNED_INT_24_8:
>>         _mesa_unpack_uint_24_8_depth_stencil_row(format, n, src, dst);
>>         break;
>> +   case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
>> +      _mesa_unpack_float_32_uint_24_8_depth_stencil_row(format, n, src,
>> dst);
>> +      break;
>>      default:
>>         _mesa_problem(NULL,
>>                       "bad type 0x%x in _mesa_unpack_depth_stencil_row",
>> diff --git a/src/mesa/main/format_unpack.h b/src/mesa/main/format_unpack.h
>> index 5904a28..51f97df 100644
>> --- a/src/mesa/main/format_unpack.h
>> +++ b/src/mesa/main/format_unpack.h
>> @@ -64,6 +64,11 @@ _mesa_unpack_uint_24_8_depth_stencil_row(mesa_format
>> format, GLuint n,
>>                                          const void *src, GLuint *dst);
>>
>>   void
>> +_mesa_unpack_float_32_uint_24_8_depth_stencil_row(mesa_format format,
>> +                                                  GLuint n,
>> +                                                  const void *src,
>> +                                                  GLuint *dst);
>> +void
>>   _mesa_unpack_depth_stencil_row(mesa_format format, GLuint n,
>>                                 const void *src, GLenum type,
>>                                 GLuint *dst);
>>
>
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