[Mesa-stable] [PATCH V4 09/10] mesa: Add support to unpack depth-stencil texture in to FLOAT_32_UNSIGNED_INT_24_8_REV
Anuj Phogat
anuj.phogat at gmail.com
Wed Mar 26 12:10:46 PDT 2014
V2: Follow the new naming convention for unpack functions.
Use double precision for converting Z24 to a float.
V3: Unpack stencil value to most significant byte.
Use 'struct z32f_x24s8' type.
V4: Unpack stencil value to least significant byte.
Add a comment to clarify stencil packing.
Cc: <mesa-stable at lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
src/mesa/main/format_unpack.c | 83 ++++++++++++++++++++++++++++++++++++++++++-
src/mesa/main/format_unpack.h | 5 +++
2 files changed, 87 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/format_unpack.c b/src/mesa/main/format_unpack.c
index 7abbe46..2c5626e 100644
--- a/src/mesa/main/format_unpack.c
+++ b/src/mesa/main/format_unpack.c
@@ -4264,6 +4264,83 @@ _mesa_unpack_uint_24_8_depth_stencil_row(mesa_format format, GLuint n,
}
}
+static void
+unpack_float_32_uint_24_8_Z24_UNORM_S8_UINT(const GLuint *src,
+ GLuint *dst, GLuint n)
+{
+ GLuint i;
+ struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
+
+ for (i = 0; i < n; i++) {
+ const GLuint z24 = src[i] & 0xffffff;
+ d[i].z = z24 * scale;
+ d[i].x24s8 = src[i] >> 24;
+ assert(d[i].z >= 0.0f);
+ assert(d[i].z <= 1.0f);
+ }
+}
+
+static void
+unpack_float_32_uint_24_8_Z32_FLOAT_S8X24_UINT(const GLuint *src,
+ GLuint *dst, GLuint n)
+{
+ memcpy(dst, src, n * sizeof(struct z32f_x24s8));
+}
+
+static void
+unpack_float_32_uint_24_8_S8_UINT_Z24_UNORM(const GLuint *src,
+ GLuint *dst, GLuint n)
+{
+ GLuint i;
+ struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
+
+ for (i = 0; i < n; i++) {
+ const GLuint z24 = src[i] >> 8;
+ d[i].z = z24 * scale;
+ d[i].x24s8 = src[i] & 0xff;
+ assert(d[i].z >= 0.0f);
+ assert(d[i].z <= 1.0f);
+ }
+}
+
+/**
+ * Unpack depth/stencil returning as GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
+ * \param format the source data format
+ *
+ * In GL_FLOAT_32_UNSIGNED_INT_24_8_REV lower 4 bytes contain float
+ * component and higher 4 bytes contain packed 24-bit and 8-bit
+ * components.
+ *
+ * 31 30 29 28 ... 4 3 2 1 0 31 30 29 ... 9 8 7 6 5 ... 2 1 0
+ * +-------------------------+ +--------------------------------+
+ * | Float Component | | Unused | 8 bit stencil |
+ * +-------------------------+ +--------------------------------+
+ * lower 4 bytes higher 4 bytes
+ */
+void
+_mesa_unpack_float_32_uint_24_8_depth_stencil_row(mesa_format format, GLuint n,
+ const void *src, GLuint *dst)
+{
+ switch (format) {
+ case MESA_FORMAT_S8_UINT_Z24_UNORM:
+ unpack_float_32_uint_24_8_S8_UINT_Z24_UNORM(src, dst, n);
+ break;
+ case MESA_FORMAT_Z24_UNORM_S8_UINT:
+ unpack_float_32_uint_24_8_Z24_UNORM_S8_UINT(src, dst, n);
+ break;
+ case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
+ unpack_float_32_uint_24_8_Z32_FLOAT_S8X24_UINT(src, dst, n);
+ break;
+ default:
+ _mesa_problem(NULL,
+ "bad format %s in _mesa_unpack_uint_24_8_depth_stencil_row",
+ _mesa_get_format_name(format));
+ return;
+ }
+}
+
/**
* Unpack depth/stencil
* \param format the source data format
@@ -4274,12 +4351,16 @@ _mesa_unpack_depth_stencil_row(mesa_format format, GLuint n,
const void *src, GLenum type,
GLuint *dst)
{
- assert(type == GL_UNSIGNED_INT_24_8);
+ assert(type == GL_UNSIGNED_INT_24_8 ||
+ type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
switch (type) {
case GL_UNSIGNED_INT_24_8:
_mesa_unpack_uint_24_8_depth_stencil_row(format, n, src, dst);
break;
+ case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ _mesa_unpack_float_32_uint_24_8_depth_stencil_row(format, n, src, dst);
+ break;
default:
_mesa_problem(NULL,
"bad type 0x%x in _mesa_unpack_depth_stencil_row",
diff --git a/src/mesa/main/format_unpack.h b/src/mesa/main/format_unpack.h
index 5904a28..51f97df 100644
--- a/src/mesa/main/format_unpack.h
+++ b/src/mesa/main/format_unpack.h
@@ -64,6 +64,11 @@ _mesa_unpack_uint_24_8_depth_stencil_row(mesa_format format, GLuint n,
const void *src, GLuint *dst);
void
+_mesa_unpack_float_32_uint_24_8_depth_stencil_row(mesa_format format,
+ GLuint n,
+ const void *src,
+ GLuint *dst);
+void
_mesa_unpack_depth_stencil_row(mesa_format format, GLuint n,
const void *src, GLenum type,
GLuint *dst);
--
1.8.3.1
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