[Mesa-stable] [PATCH 1/2] glsl: Generate unique names for each const array lowered to uniforms
Chris Forbes
chrisf at ijw.co.nz
Tue Nov 18 00:15:05 PST 2014
Uniform names (even for hidden uniforms) are required to be unique; some
parts of the compiler assume they can be looked up by name.
Fixes the piglit test: tests/spec/glsl-1.20/linker/array-initializers-1
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
Cc: "10.4" <mesa-stable at lists.freedesktop.org>
---
src/glsl/lower_const_arrays_to_uniforms.cpp | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/src/glsl/lower_const_arrays_to_uniforms.cpp b/src/glsl/lower_const_arrays_to_uniforms.cpp
index b3c0ee2..700e903 100644
--- a/src/glsl/lower_const_arrays_to_uniforms.cpp
+++ b/src/glsl/lower_const_arrays_to_uniforms.cpp
@@ -49,6 +49,7 @@ public:
{
instructions = insts;
progress = false;
+ index = 0;
}
bool run()
@@ -62,6 +63,7 @@ public:
private:
exec_list *instructions;
bool progress;
+ unsigned index;
};
void
@@ -76,8 +78,10 @@ lower_const_array_visitor::handle_rvalue(ir_rvalue **rvalue)
void *mem_ctx = ralloc_parent(con);
+ char *uniform_name = ralloc_asprintf(mem_ctx, "constarray__%d", index++);
+
ir_variable *uni =
- new(mem_ctx) ir_variable(con->type, "constarray", ir_var_uniform);
+ new(mem_ctx) ir_variable(con->type, uniform_name, ir_var_uniform);
uni->constant_initializer = con;
uni->constant_value = con;
uni->data.has_initializer = true;
--
2.1.3
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