[Mesa-stable] [Mesa-dev] [PATCH 09/11] st/nine: Rework queries

Marek Olšák maraeo at gmail.com
Tue Nov 25 03:46:47 PST 2014


BTW, radeon flushes in get_query_result even if wait is FALSE,
therefore this loop will always finish:

while (!get_query_result(...));

I think it's a requirement for OpenGL.

Marek

On Tue, Nov 25, 2014 at 12:42 PM, Marek Olšák <maraeo at gmail.com> wrote:
> Calling pipe->flush is unnecessary before get_query_result, because
> get_query_result flushes automatically if it has to (at least on
> radeon).
>
> Marek
>
> On Sun, Nov 23, 2014 at 11:40 PM, David Heidelberg <david at ixit.cz> wrote:
>> From: Axel Davy <axel.davy at ens.fr>
>>
>> From this moment we should handle errors same way as Wine does.
>>
>> Original patch from John Ettedgui <john.ettedgui at gmail.com>
>>
>> Cc: "10.4" <mesa-stable at lists.freedesktop.org>
>> Tested-by: David Heidelberg <david at ixit.cz>
>> Signed-off-by: Axel Davy <axel.davy at ens.fr>
>> ---
>>  src/gallium/state_trackers/nine/query9.c | 66 +++++++++++++++++++++-----------
>>  1 file changed, 44 insertions(+), 22 deletions(-)
>>
>> diff --git a/src/gallium/state_trackers/nine/query9.c b/src/gallium/state_trackers/nine/query9.c
>> index 908420c..34dfec7 100644
>> --- a/src/gallium/state_trackers/nine/query9.c
>> +++ b/src/gallium/state_trackers/nine/query9.c
>> @@ -123,6 +123,15 @@ NineQuery9_ctor( struct NineQuery9 *This,
>>          if (!This->pq)
>>              return E_OUTOFMEMORY;
>>      } else {
>> +        /* we have a fallback when app create a query that is
>> +           not supported. Wine has different behaviour. It won't fill the
>> +           pointer with a valid NineQuery9, but let it NULL and return error.
>> +           However even if driver doesn't support D3DQUERYTYPE_EVENT, it
>> +           will say it is supported and have a fallback for it. Since we
>> +           support more queries than wine we may hit different rendering paths
>> +           than it, so perhaps these fallbacks are required.
>> +           TODO: someone with a lot of different games should try to see
>> +           if these dummy queries are needed. */
>>          DBG("Returning dummy NineQuery9 for %s.\n",
>>              nine_D3DQUERYTYPE_to_str(Type));
>>      }
>> @@ -174,10 +183,15 @@ NineQuery9_Issue( struct NineQuery9 *This,
>>
>>      DBG("This=%p dwIssueFlags=%d\n", This, dwIssueFlags);
>>
>> -    user_assert((dwIssueFlags == D3DISSUE_BEGIN && !This->instant) ||
>> +    user_assert((dwIssueFlags == D3DISSUE_BEGIN) ||
>>                  (dwIssueFlags == 0) ||
>>                  (dwIssueFlags == D3DISSUE_END), D3DERR_INVALIDCALL);
>>
>> +    /* Wine tests: always return D3D_OK on D3DISSUE_BEGIN
>> +     * even when the call is supposed to be forbidden */
>> +    if (dwIssueFlags == D3DISSUE_BEGIN && This->instant)
>> +        return D3D_OK;
>> +
>>      if (!This->pq) {
>>          DBG("Issued dummy query.\n");
>>          return D3D_OK;
>> @@ -185,15 +199,17 @@ NineQuery9_Issue( struct NineQuery9 *This,
>>
>>      if (dwIssueFlags == D3DISSUE_BEGIN) {
>>          if (This->state == NINE_QUERY_STATE_RUNNING) {
>> -           pipe->end_query(pipe, This->pq);
>> -       }
>> +            pipe->end_query(pipe, This->pq);
>> +        }
>>          pipe->begin_query(pipe, This->pq);
>>          This->state = NINE_QUERY_STATE_RUNNING;
>>      } else {
>> -        if (This->state == NINE_QUERY_STATE_RUNNING) {
>> -            pipe->end_query(pipe, This->pq);
>> -            This->state = NINE_QUERY_STATE_ENDED;
>> -       }
>> +        if (This->state != NINE_QUERY_STATE_RUNNING &&
>> +            This->type != D3DQUERYTYPE_EVENT &&
>> +            This->type != D3DQUERYTYPE_TIMESTAMP)
>> +            pipe->begin_query(pipe, This->pq);
>> +        pipe->end_query(pipe, This->pq);
>> +        This->state = NINE_QUERY_STATE_ENDED;
>>      }
>>      return D3D_OK;
>>  }
>> @@ -220,7 +236,7 @@ NineQuery9_GetData( struct NineQuery9 *This,
>>                      DWORD dwGetDataFlags )
>>  {
>>      struct pipe_context *pipe = This->base.device->pipe;
>> -    boolean ok = !This->pq;
>> +    boolean ok, should_flush, should_wait;
>>      unsigned i;
>>      union pipe_query_result presult;
>>      union nine_query_result nresult;
>> @@ -235,22 +251,28 @@ NineQuery9_GetData( struct NineQuery9 *This,
>>
>>      if (!This->pq) {
>>          DBG("No pipe query available.\n");
>> -        if (!dwSize)
>> -           return S_OK;
>> -    }
>> -    if (This->state == NINE_QUERY_STATE_FRESH)
>> -        return S_OK;
>> +    } else {
>> +        should_flush = dwGetDataFlags && This->state != NINE_QUERY_STATE_FLUSHED;
>> +        /* Wine tests: D3DQUERYTYPE_TIMESTAMP always succeeds
>> +         * directly when flushed */
>> +        should_wait = dwGetDataFlags && This->type == D3DQUERYTYPE_TIMESTAMP;
>> +
>> +        if (This->state == NINE_QUERY_STATE_FRESH) {
>> +            /* App forgot issue the request. Be nice and issue it. */
>> +            (void) NineQuery9_Issue(This, D3DISSUE_END);
>> +            /* Wine tests: we have to succeed. */
>> +            should_flush = TRUE;
>> +            should_wait = TRUE;
>> +        }
>>
>> -    if (!ok) {
>> -        ok = pipe->get_query_result(pipe, This->pq, FALSE, &presult);
>> -        if (!ok) {
>> -            if (dwGetDataFlags) {
>> -                if (This->state != NINE_QUERY_STATE_FLUSHED)
>> -                    pipe->flush(pipe, NULL, 0);
>> -                This->state = NINE_QUERY_STATE_FLUSHED;
>> -            }
>> -            return S_FALSE;
>> +        if (should_flush) {
>> +            pipe->flush(pipe, NULL, 0);
>> +            This->state = NINE_QUERY_STATE_FLUSHED;
>>          }
>> +
>> +        ok = pipe->get_query_result(pipe, This->pq, should_wait, &presult);
>> +        if (!ok)
>> +            return S_FALSE;
>>      }
>>      if (!dwSize)
>>          return S_OK;
>> --
>> 2.1.3
>>
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>> mesa-dev at lists.freedesktop.org
>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev


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