[Mesa-stable] [Mesa-dev] [PATCH] r600g: merge the TXQ and BUFFER constant buffers
Emil Velikov
emil.l.velikov at gmail.com
Fri Nov 28 09:25:52 PST 2014
Hi Dave,
Picking this patch (and the two follow ups that fix it) against the 10.3
branch seems to produce a handful of non-intuitive conflicts. Can you
confirm if it's truly meant to be picked for 10.3 and if so can you
provide a backport.
Thanks
Emil
On 24/11/14 03:36, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> We are using 1 more buffer than we have, although in the future the
> driver should just end up using one buffer in total probably, this
> is a good first step, it merges the txq cube array and buffer info
> constants on r600 and evergreen.
>
> this also most likely breaks llvm backend, I've changed it,
> but it definitely needs fixes for this.
>
> this fixes a bunch of geom shader textureSize tests on rv635
> from gpu reset to pass.
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
> src/gallium/drivers/r600/r600_llvm.c | 3 +-
> src/gallium/drivers/r600/r600_pipe.h | 8 +--
> src/gallium/drivers/r600/r600_shader.c | 18 ++++--
> src/gallium/drivers/r600/r600_state_common.c | 92 +++++++++++-----------------
> 4 files changed, 54 insertions(+), 67 deletions(-)
>
> diff --git a/src/gallium/drivers/r600/r600_llvm.c b/src/gallium/drivers/r600/r600_llvm.c
> index c19693a..470c65f 100644
> --- a/src/gallium/drivers/r600/r600_llvm.c
> +++ b/src/gallium/drivers/r600/r600_llvm.c
> @@ -23,7 +23,6 @@
>
> #define CONSTANT_BUFFER_0_ADDR_SPACE 8
> #define CONSTANT_BUFFER_1_ADDR_SPACE (CONSTANT_BUFFER_0_ADDR_SPACE + R600_UCP_CONST_BUFFER)
> -#define CONSTANT_TXQ_BUFFER (CONSTANT_BUFFER_0_ADDR_SPACE + R600_TXQ_CONST_BUFFER)
> #define LLVM_R600_BUFFER_INFO_CONST_BUFFER \
> (CONSTANT_BUFFER_0_ADDR_SPACE + R600_BUFFER_INFO_CONST_BUFFER)
>
> @@ -690,7 +689,7 @@ static void llvm_emit_tex(
> if (emit_data->inst->Dst[0].Register.WriteMask & 4) {
> LLVMValueRef offset = lp_build_const_int32(bld_base->base.gallivm, 0);
> LLVMValueRef ZLayer = LLVMBuildExtractElement(gallivm->builder,
> - llvm_load_const_buffer(bld_base, offset, CONSTANT_TXQ_BUFFER),
> + llvm_load_const_buffer(bld_base, offset, LLVM_R600_BUFFER_INFO_CONST_BUFFER,
> lp_build_const_int32(gallivm, 0), "");
>
> emit_data->output[0] = LLVMBuildInsertElement(gallivm->builder, emit_data->output[0], ZLayer, lp_build_const_int32(gallivm, 2), "");
> diff --git a/src/gallium/drivers/r600/r600_pipe.h b/src/gallium/drivers/r600/r600_pipe.h
> index 40b0328..e27e877 100644
> --- a/src/gallium/drivers/r600/r600_pipe.h
> +++ b/src/gallium/drivers/r600/r600_pipe.h
> @@ -44,14 +44,13 @@
> #define R600_TRACE_CS_DWORDS 7
>
> #define R600_MAX_USER_CONST_BUFFERS 13
> -#define R600_MAX_DRIVER_CONST_BUFFERS 4
> +#define R600_MAX_DRIVER_CONST_BUFFERS 3
> #define R600_MAX_CONST_BUFFERS (R600_MAX_USER_CONST_BUFFERS + R600_MAX_DRIVER_CONST_BUFFERS)
>
> /* start driver buffers after user buffers */
> #define R600_UCP_CONST_BUFFER (R600_MAX_USER_CONST_BUFFERS)
> -#define R600_TXQ_CONST_BUFFER (R600_MAX_USER_CONST_BUFFERS + 1)
> -#define R600_BUFFER_INFO_CONST_BUFFER (R600_MAX_USER_CONST_BUFFERS + 2)
> -#define R600_GS_RING_CONST_BUFFER (R600_MAX_USER_CONST_BUFFERS + 3)
> +#define R600_BUFFER_INFO_CONST_BUFFER (R600_MAX_USER_CONST_BUFFERS + 1)
> +#define R600_GS_RING_CONST_BUFFER (R600_MAX_USER_CONST_BUFFERS + 2)
> /* Currently R600_MAX_CONST_BUFFERS is too large, the hardware only has 16 buffers, but the driver is
> * trying to use 17. Avoid accidentally aliasing with user UBOs for SAMPLE_POSITIONS by using an id<16.
> * UCP/SAMPLE_POSITIONS are never accessed by same shader stage so they can use the same id.
> @@ -316,7 +315,6 @@ struct r600_samplerview_state {
> uint32_t dirty_mask;
> uint32_t compressed_depthtex_mask; /* which textures are depth */
> uint32_t compressed_colortex_mask;
> - boolean dirty_txq_constants;
> boolean dirty_buffer_constants;
> };
>
> diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
> index a772dee..61ff162 100644
> --- a/src/gallium/drivers/r600/r600_shader.c
> +++ b/src/gallium/drivers/r600/r600_shader.c
> @@ -5035,8 +5035,9 @@ static int r600_do_buffer_txq(struct r600_shader_ctx *ctx)
> alu.op = ALU_OP1_MOV;
>
> if (ctx->bc->chip_class >= EVERGREEN) {
> - alu.src[0].sel = 512 + (id / 4);
> - alu.src[0].chan = id % 4;
> + /* channel 0 or 2 of each word */
> + alu.src[0].sel = 512 + (id / 2);
> + alu.src[0].chan = (id % 2) * 2;
> } else {
> /* r600 we have them at channel 2 of the second dword */
> alu.src[0].sel = 512 + (id * 2) + 1;
> @@ -5697,9 +5698,16 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
> memset(&alu, 0, sizeof(struct r600_bytecode_alu));
> alu.op = ALU_OP1_MOV;
>
> - alu.src[0].sel = 512 + (id / 4);
> - alu.src[0].kc_bank = R600_TXQ_CONST_BUFFER;
> - alu.src[0].chan = id % 4;
> + if (ctx->bc->chip_class >= EVERGREEN) {
> + /* channel 1 or 3 of each word */
> + alu.src[0].sel = 512 + (id / 2);
> + alu.src[0].chan = ((id % 2) * 2) + 1;
> + } else {
> + /* r600 we have them at channel 2 of the second dword */
> + alu.src[0].sel = 512 + (id * 2) + 1;
> + alu.src[0].chan = 2;
> + }
> + alu.src[0].kc_bank = R600_BUFFER_INFO_CONST_BUFFER;
> tgsi_dst(ctx, &inst->Dst[0], 2, &alu.dst);
> alu.last = 1;
> r = r600_bytecode_add_alu(ctx->bc, &alu);
> diff --git a/src/gallium/drivers/r600/r600_state_common.c b/src/gallium/drivers/r600/r600_state_common.c
> index c3f21cb..ff94454 100644
> --- a/src/gallium/drivers/r600/r600_state_common.c
> +++ b/src/gallium/drivers/r600/r600_state_common.c
> @@ -649,7 +649,6 @@ static void r600_set_sampler_views(struct pipe_context *pipe, unsigned shader,
> dst->views.dirty_mask |= new_mask;
> dst->views.compressed_depthtex_mask &= dst->views.enabled_mask;
> dst->views.compressed_colortex_mask &= dst->views.enabled_mask;
> - dst->views.dirty_txq_constants = TRUE;
> dst->views.dirty_buffer_constants = TRUE;
> r600_sampler_views_dirty(rctx, &dst->views);
>
> @@ -984,6 +983,7 @@ static void r600_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask
> * then in the shader, we AND the 4 components with 0xffffffff or 0,
> * then OR the alpha with the value given here.
> * We use a 6th constant to store the txq buffer size in
> + * we use 7th slot for cube map
> */
> static void r600_setup_buffer_constants(struct r600_context *rctx, int shader_type)
> {
> @@ -1022,6 +1022,7 @@ static void r600_setup_buffer_constants(struct r600_context *rctx, int shader_ty
> samplers->buffer_constants[offset + 4] = 0;
>
> samplers->buffer_constants[offset + 5] = samplers->views.views[i]->base.texture->width0 / util_format_get_blocksize(samplers->views.views[i]->base.format);
> + samplers->buffer_constants[offset + 6] = samplers->views.views[i]->base.texture->array_size / 6;
> }
> }
>
> @@ -1048,12 +1049,16 @@ static void eg_setup_buffer_constants(struct r600_context *rctx, int shader_type
> samplers->views.dirty_buffer_constants = FALSE;
>
> bits = util_last_bit(samplers->views.enabled_mask);
> - array_size = bits * sizeof(uint32_t) * 4;
> + array_size = bits * 2 * sizeof(uint32_t) * 4;
> samplers->buffer_constants = realloc(samplers->buffer_constants, array_size);
> memset(samplers->buffer_constants, 0, array_size);
> - for (i = 0; i < bits; i++)
> - if (samplers->views.enabled_mask & (1 << i))
> - samplers->buffer_constants[i] = samplers->views.views[i]->base.texture->width0 / util_format_get_blocksize(samplers->views.views[i]->base.format);
> + for (i = 0; i < bits; i++) {
> + if (samplers->views.enabled_mask & (1 << i)) {
> + uint32_t offset = i * 2;
> + samplers->buffer_constants[offset] = samplers->views.views[i]->base.texture->width0 / util_format_get_blocksize(samplers->views.views[i]->base.format);
> + samplers->buffer_constants[offset + 1] = samplers->views.views[i]->base.texture->array_size / 6;
> + }
> + }
>
> cb.buffer = NULL;
> cb.user_buffer = samplers->buffer_constants;
> @@ -1063,35 +1068,6 @@ static void eg_setup_buffer_constants(struct r600_context *rctx, int shader_type
> pipe_resource_reference(&cb.buffer, NULL);
> }
>
> -static void r600_setup_txq_cube_array_constants(struct r600_context *rctx, int shader_type)
> -{
> - struct r600_textures_info *samplers = &rctx->samplers[shader_type];
> - int bits;
> - uint32_t array_size;
> - struct pipe_constant_buffer cb;
> - int i;
> -
> - if (!samplers->views.dirty_txq_constants)
> - return;
> -
> - samplers->views.dirty_txq_constants = FALSE;
> -
> - bits = util_last_bit(samplers->views.enabled_mask);
> - array_size = bits * sizeof(uint32_t) * 4;
> - samplers->txq_constants = realloc(samplers->txq_constants, array_size);
> - memset(samplers->txq_constants, 0, array_size);
> - for (i = 0; i < bits; i++)
> - if (samplers->views.enabled_mask & (1 << i))
> - samplers->txq_constants[i] = samplers->views.views[i]->base.texture->array_size / 6;
> -
> - cb.buffer = NULL;
> - cb.user_buffer = samplers->txq_constants;
> - cb.buffer_offset = 0;
> - cb.buffer_size = array_size;
> - rctx->b.b.set_constant_buffer(&rctx->b.b, shader_type, R600_TXQ_CONST_BUFFER, &cb);
> - pipe_resource_reference(&cb.buffer, NULL);
> -}
> -
> /* set sample xy locations as array of fragment shader constants */
> void r600_set_sample_locations_constant_buffer(struct r600_context *rctx)
> {
> @@ -1175,7 +1151,7 @@ static bool r600_update_derived_state(struct r600_context *rctx)
> struct pipe_context * ctx = (struct pipe_context*)rctx;
> bool ps_dirty = false, vs_dirty = false, gs_dirty = false;
> bool blend_disable;
> -
> + bool need_buf_const;
> if (!rctx->blitter->running) {
> unsigned i;
>
> @@ -1296,29 +1272,35 @@ static bool r600_update_derived_state(struct r600_context *rctx)
>
> /* on R600 we stuff masks + txq info into one constant buffer */
> /* on evergreen we only need a txq info one */
> - if (rctx->b.chip_class < EVERGREEN) {
> - if (rctx->ps_shader && rctx->ps_shader->current->shader.uses_tex_buffers)
> - r600_setup_buffer_constants(rctx, PIPE_SHADER_FRAGMENT);
> - if (rctx->vs_shader && rctx->vs_shader->current->shader.uses_tex_buffers)
> - r600_setup_buffer_constants(rctx, PIPE_SHADER_VERTEX);
> - if (rctx->gs_shader && rctx->gs_shader->current->shader.uses_tex_buffers)
> - r600_setup_buffer_constants(rctx, PIPE_SHADER_GEOMETRY);
> - } else {
> - if (rctx->ps_shader && rctx->ps_shader->current->shader.uses_tex_buffers)
> - eg_setup_buffer_constants(rctx, PIPE_SHADER_FRAGMENT);
> - if (rctx->vs_shader && rctx->vs_shader->current->shader.uses_tex_buffers)
> - eg_setup_buffer_constants(rctx, PIPE_SHADER_VERTEX);
> - if (rctx->gs_shader && rctx->gs_shader->current->shader.uses_tex_buffers)
> - eg_setup_buffer_constants(rctx, PIPE_SHADER_GEOMETRY);
> + if (rctx->ps_shader) {
> + need_buf_const = rctx->ps_shader->current->shader.uses_tex_buffers || rctx->ps_shader->current->shader.has_txq_cube_array_z_comp;
> + if (need_buf_const) {
> + if (rctx->b.chip_class < EVERGREEN)
> + r600_setup_buffer_constants(rctx, PIPE_SHADER_FRAGMENT);
> + else
> + eg_setup_buffer_constants(rctx, PIPE_SHADER_FRAGMENT);
> + }
> }
>
> + if (rctx->vs_shader) {
> + need_buf_const = rctx->vs_shader->current->shader.uses_tex_buffers || rctx->vs_shader->current->shader.has_txq_cube_array_z_comp;
> + if (need_buf_const) {
> + if (rctx->b.chip_class < EVERGREEN)
> + r600_setup_buffer_constants(rctx, PIPE_SHADER_VERTEX);
> + else
> + eg_setup_buffer_constants(rctx, PIPE_SHADER_VERTEX);
> + }
> + }
>
> - if (rctx->ps_shader && rctx->ps_shader->current->shader.has_txq_cube_array_z_comp)
> - r600_setup_txq_cube_array_constants(rctx, PIPE_SHADER_FRAGMENT);
> - if (rctx->vs_shader && rctx->vs_shader->current->shader.has_txq_cube_array_z_comp)
> - r600_setup_txq_cube_array_constants(rctx, PIPE_SHADER_VERTEX);
> - if (rctx->gs_shader && rctx->gs_shader->current->shader.has_txq_cube_array_z_comp)
> - r600_setup_txq_cube_array_constants(rctx, PIPE_SHADER_GEOMETRY);
> + if (rctx->gs_shader) {
> + need_buf_const = rctx->gs_shader->current->shader.uses_tex_buffers || rctx->gs_shader->current->shader.has_txq_cube_array_z_comp;
> + if (need_buf_const) {
> + if (rctx->b.chip_class < EVERGREEN)
> + r600_setup_buffer_constants(rctx, PIPE_SHADER_GEOMETRY);
> + else
> + eg_setup_buffer_constants(rctx, PIPE_SHADER_GEOMETRY);
> + }
> + }
>
> if (rctx->b.chip_class < EVERGREEN && rctx->ps_shader && rctx->vs_shader) {
> if (!r600_adjust_gprs(rctx)) {
>
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