[Mesa-stable] [PATCH] drirc: Disable ARB_blend_func_extended for Heaven 4.0/Valley 1.0.
Kenneth Graunke
kenneth at whitecape.org
Mon Dec 28 14:28:34 PST 2015
Unigine Heaven 4.0 and Valley 1.0 use dual color blending but don't
specify which fragment shader output is which, so there's at best a
50/50 chance of us guessing it correctly. This is invalid.
Unigine fixed this in 4.1 and 1.1 versions over a year and a half ago,
but hasn't actually released them for whatever reason. So, add the
workaround back so that it works for most people.
Fixes Heaven 4.0/Valley 1.0 rendering on Ivybridge. For whatever
reason, Broadwell worked. 4.1 and 1.1 have always worked.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92233
Cc: mesa-stable at lists.freedesktop.org
Cc: Marek Olšák <marek.olsak at amd.com>
---
src/mesa/drivers/dri/common/drirc | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index bb840ea..e1874c3 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -37,18 +37,26 @@ TODO: document the other workarounds.
<application name="Unigine Heaven (32-bit)" executable="heaven_x86">
<option name="allow_glsl_extension_directive_midshader" value="true" />
+ <!-- remove disable_blend_func_extended if 4.1 ever comes out -->
+ <option name="disable_blend_func_extended" value="true" />
</application>
<application name="Unigine Heaven (64-bit)" executable="heaven_x64">
<option name="allow_glsl_extension_directive_midshader" value="true" />
+ <!-- remove disable_blend_func_extended if 4.1 ever comes out -->
+ <option name="disable_blend_func_extended" value="true" />
</application>
<application name="Unigine Valley (32-bit)" executable="valley_x86">
<option name="allow_glsl_extension_directive_midshader" value="true" />
+ <!-- remove disable_blend_func_extended if 1.1 ever comes out -->
+ <option name="disable_blend_func_extended" value="true" />
</application>
<application name="Unigine Valley (64-bit)" executable="valley_x64">
<option name="allow_glsl_extension_directive_midshader" value="true" />
+ <!-- remove disable_blend_func_extended if 1.1 ever comes out -->
+ <option name="disable_blend_func_extended" value="true" />
</application>
<application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
--
2.5.1
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