[Mesa-stable] [Mesa-dev] [PATCH 2/3] i965: Use a gl_color_union for sampler border color.
Ian Romanick
idr at freedesktop.org
Fri Feb 6 04:47:24 PST 2015
On 02/06/2015 02:32 PM, Kenneth Graunke wrote:
> This should have no effect, but will make it easier to implement other
> bug fixes.
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> Cc: Chris Forbes <chrisf at ijw.co.nz>
> Cc: mesa-stable at lists.freedesktop.org
> ---
> src/mesa/drivers/dri/i965/brw_sampler_state.c | 107 +++++++++++++-------------
> 1 file changed, 54 insertions(+), 53 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_sampler_state.c b/src/mesa/drivers/dri/i965/brw_sampler_state.c
> index 0fe0853..c6a8ab1 100644
> --- a/src/mesa/drivers/dri/i965/brw_sampler_state.c
> +++ b/src/mesa/drivers/dri/i965/brw_sampler_state.c
> @@ -208,7 +208,9 @@ upload_default_color(struct brw_context *brw,
> struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
> struct gl_texture_object *texObj = texUnit->_Current;
> struct gl_texture_image *firstImage = texObj->Image[0][texObj->BaseLevel];
> - float color[4];
> + union gl_color_union color;
> +
> + unsigned one = float_as_int(1.0);
const?
Either way, this patch is
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
>
> switch (firstImage->_BaseFormat) {
> case GL_DEPTH_COMPONENT:
> @@ -216,40 +218,40 @@ upload_default_color(struct brw_context *brw,
> * R channel, while the hardware uses A. Spam R into all the
> * channels for safety.
> */
> - color[0] = sampler->BorderColor.f[0];
> - color[1] = sampler->BorderColor.f[0];
> - color[2] = sampler->BorderColor.f[0];
> - color[3] = sampler->BorderColor.f[0];
> + color.ui[0] = sampler->BorderColor.ui[0];
> + color.ui[1] = sampler->BorderColor.ui[0];
> + color.ui[2] = sampler->BorderColor.ui[0];
> + color.ui[3] = sampler->BorderColor.ui[0];
> break;
> case GL_ALPHA:
> - color[0] = 0.0;
> - color[1] = 0.0;
> - color[2] = 0.0;
> - color[3] = sampler->BorderColor.f[3];
> + color.ui[0] = 0u;
> + color.ui[1] = 0u;
> + color.ui[2] = 0u;
> + color.ui[3] = sampler->BorderColor.ui[3];
> break;
> case GL_INTENSITY:
> - color[0] = sampler->BorderColor.f[0];
> - color[1] = sampler->BorderColor.f[0];
> - color[2] = sampler->BorderColor.f[0];
> - color[3] = sampler->BorderColor.f[0];
> + color.ui[0] = sampler->BorderColor.ui[0];
> + color.ui[1] = sampler->BorderColor.ui[0];
> + color.ui[2] = sampler->BorderColor.ui[0];
> + color.ui[3] = sampler->BorderColor.ui[0];
> break;
> case GL_LUMINANCE:
> - color[0] = sampler->BorderColor.f[0];
> - color[1] = sampler->BorderColor.f[0];
> - color[2] = sampler->BorderColor.f[0];
> - color[3] = 1.0;
> + color.ui[0] = sampler->BorderColor.ui[0];
> + color.ui[1] = sampler->BorderColor.ui[0];
> + color.ui[2] = sampler->BorderColor.ui[0];
> + color.ui[3] = one;
> break;
> case GL_LUMINANCE_ALPHA:
> - color[0] = sampler->BorderColor.f[0];
> - color[1] = sampler->BorderColor.f[0];
> - color[2] = sampler->BorderColor.f[0];
> - color[3] = sampler->BorderColor.f[3];
> + color.ui[0] = sampler->BorderColor.ui[0];
> + color.ui[1] = sampler->BorderColor.ui[0];
> + color.ui[2] = sampler->BorderColor.ui[0];
> + color.ui[3] = sampler->BorderColor.ui[3];
> break;
> default:
> - color[0] = sampler->BorderColor.f[0];
> - color[1] = sampler->BorderColor.f[1];
> - color[2] = sampler->BorderColor.f[2];
> - color[3] = sampler->BorderColor.f[3];
> + color.ui[0] = sampler->BorderColor.ui[0];
> + color.ui[1] = sampler->BorderColor.ui[1];
> + color.ui[2] = sampler->BorderColor.ui[2];
> + color.ui[3] = sampler->BorderColor.ui[3];
> break;
> }
>
> @@ -258,18 +260,17 @@ upload_default_color(struct brw_context *brw,
> * the border color alpha to 1.0 in that case.
> */
> if (firstImage->_BaseFormat == GL_RGB)
> - color[3] = 1.0;
> + color.ui[3] = one;
>
> if (brw->gen >= 8) {
> /* On Broadwell, the border color is represented as four 32-bit floats,
> * integers, or unsigned values, interpreted according to the surface
> - * format. This matches the sampler->BorderColor union exactly. Since
> - * we use floats both here and in the above reswizzling code, we preserve
> - * the original bit pattern. So we actually handle all three formats.
> + * format. This matches the sampler->BorderColor union exactly; just
> + * memcpy the values.
> */
> - float *sdc = brw_state_batch(brw, AUB_TRACE_SAMPLER_DEFAULT_COLOR,
> - 4 * 4, 64, sdc_offset);
> - COPY_4FV(sdc, color);
> + uint32_t *sdc = brw_state_batch(brw, AUB_TRACE_SAMPLER_DEFAULT_COLOR,
> + 4 * 4, 64, sdc_offset);
> + memcpy(sdc, color.ui, 4 * 4);
> } else if (brw->gen == 5 || brw->gen == 6) {
> struct gen5_sampler_default_color *sdc;
>
> @@ -278,39 +279,39 @@ upload_default_color(struct brw_context *brw,
>
> memset(sdc, 0, sizeof(*sdc));
>
> - UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[0], color[0]);
> - UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[1], color[1]);
> - UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[2], color[2]);
> - UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[3], color[3]);
> + UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[0], color.f[0]);
> + UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[1], color.f[1]);
> + UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[2], color.f[2]);
> + UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[3], color.f[3]);
>
> - UNCLAMPED_FLOAT_TO_USHORT(sdc->us[0], color[0]);
> - UNCLAMPED_FLOAT_TO_USHORT(sdc->us[1], color[1]);
> - UNCLAMPED_FLOAT_TO_USHORT(sdc->us[2], color[2]);
> - UNCLAMPED_FLOAT_TO_USHORT(sdc->us[3], color[3]);
> + UNCLAMPED_FLOAT_TO_USHORT(sdc->us[0], color.f[0]);
> + UNCLAMPED_FLOAT_TO_USHORT(sdc->us[1], color.f[1]);
> + UNCLAMPED_FLOAT_TO_USHORT(sdc->us[2], color.f[2]);
> + UNCLAMPED_FLOAT_TO_USHORT(sdc->us[3], color.f[3]);
>
> - UNCLAMPED_FLOAT_TO_SHORT(sdc->s[0], color[0]);
> - UNCLAMPED_FLOAT_TO_SHORT(sdc->s[1], color[1]);
> - UNCLAMPED_FLOAT_TO_SHORT(sdc->s[2], color[2]);
> - UNCLAMPED_FLOAT_TO_SHORT(sdc->s[3], color[3]);
> + UNCLAMPED_FLOAT_TO_SHORT(sdc->s[0], color.f[0]);
> + UNCLAMPED_FLOAT_TO_SHORT(sdc->s[1], color.f[1]);
> + UNCLAMPED_FLOAT_TO_SHORT(sdc->s[2], color.f[2]);
> + UNCLAMPED_FLOAT_TO_SHORT(sdc->s[3], color.f[3]);
>
> - sdc->hf[0] = _mesa_float_to_half(color[0]);
> - sdc->hf[1] = _mesa_float_to_half(color[1]);
> - sdc->hf[2] = _mesa_float_to_half(color[2]);
> - sdc->hf[3] = _mesa_float_to_half(color[3]);
> + sdc->hf[0] = _mesa_float_to_half(color.f[0]);
> + sdc->hf[1] = _mesa_float_to_half(color.f[1]);
> + sdc->hf[2] = _mesa_float_to_half(color.f[2]);
> + sdc->hf[3] = _mesa_float_to_half(color.f[3]);
>
> sdc->b[0] = sdc->s[0] >> 8;
> sdc->b[1] = sdc->s[1] >> 8;
> sdc->b[2] = sdc->s[2] >> 8;
> sdc->b[3] = sdc->s[3] >> 8;
>
> - sdc->f[0] = color[0];
> - sdc->f[1] = color[1];
> - sdc->f[2] = color[2];
> - sdc->f[3] = color[3];
> + sdc->f[0] = color.f[0];
> + sdc->f[1] = color.f[1];
> + sdc->f[2] = color.f[2];
> + sdc->f[3] = color.f[3];
> } else {
> float *sdc = brw_state_batch(brw, AUB_TRACE_SAMPLER_DEFAULT_COLOR,
> 4 * 4, 32, sdc_offset);
> - memcpy(sdc, color, 4 * 4);
> + memcpy(sdc, color.f, 4 * 4);
> }
> }
>
>
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