[Mesa-stable] [Mesa-dev] [PATCH 1/3] i965/fs: Add unit tests for saturate propagation pass.

Ian Romanick idr at freedesktop.org
Thu Feb 19 15:24:32 PST 2015


This patch is

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

On 02/11/2015 02:54 PM, Matt Turner wrote:
> Cc: <mesa-stable at lists.freedesktop.org>
> ---
>  src/mesa/drivers/dri/i965/Makefile.am              |   7 +
>  .../dri/i965/test_fs_saturate_propagation.cpp      | 355 +++++++++++++++++++++
>  2 files changed, 362 insertions(+)
>  create mode 100644 src/mesa/drivers/dri/i965/test_fs_saturate_propagation.cpp
> 
> diff --git a/src/mesa/drivers/dri/i965/Makefile.am b/src/mesa/drivers/dri/i965/Makefile.am
> index 07eefce..53e91fe 100644
> --- a/src/mesa/drivers/dri/i965/Makefile.am
> +++ b/src/mesa/drivers/dri/i965/Makefile.am
> @@ -54,6 +54,7 @@ TEST_LIBS = \
>  
>  TESTS = \
>  	test_fs_cmod_propagation \
> +	test_fs_saturate_propagation \
>          test_eu_compact \
>  	test_vf_float_conversions \
>          test_vec4_copy_propagation \
> @@ -67,6 +68,12 @@ test_fs_cmod_propagation_LDADD = \
>  	$(TEST_LIBS) \
>  	$(top_builddir)/src/gtest/libgtest.la
>  
> +test_fs_saturate_propagation_SOURCES = \
> +	test_fs_saturate_propagation.cpp
> +test_fs_saturate_propagation_LDADD = \
> +	$(TEST_LIBS) \
> +	$(top_builddir)/src/gtest/libgtest.la
> +
>  test_vf_float_conversions_SOURCES = \
>  	test_vf_float_conversions.cpp
>  test_vf_float_conversions_LDADD = \
> diff --git a/src/mesa/drivers/dri/i965/test_fs_saturate_propagation.cpp b/src/mesa/drivers/dri/i965/test_fs_saturate_propagation.cpp
> new file mode 100644
> index 0000000..2000830
> --- /dev/null
> +++ b/src/mesa/drivers/dri/i965/test_fs_saturate_propagation.cpp
> @@ -0,0 +1,355 @@
> +/*
> + * Copyright © 2015 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +#include <gtest/gtest.h>
> +#include "brw_fs.h"
> +#include "brw_cfg.h"
> +#include "program/program.h"
> +
> +class saturate_propagation_test : public ::testing::Test {
> +   virtual void SetUp();
> +
> +public:
> +   struct brw_context *brw;
> +   struct gl_context *ctx;
> +   struct brw_wm_prog_data *prog_data;
> +   struct gl_shader_program *shader_prog;
> +   struct brw_fragment_program *fp;
> +   fs_visitor *v;
> +};
> +
> +class saturate_propagation_fs_visitor : public fs_visitor
> +{
> +public:
> +   saturate_propagation_fs_visitor(struct brw_context *brw,
> +                                   struct brw_wm_prog_data *prog_data,
> +                                   struct gl_shader_program *shader_prog)
> +      : fs_visitor(brw, NULL, NULL, prog_data, shader_prog, NULL, 8) {}
> +};
> +
> +
> +void saturate_propagation_test::SetUp()
> +{
> +   brw = (struct brw_context *)calloc(1, sizeof(*brw));
> +   ctx = &brw->ctx;
> +
> +   fp = ralloc(NULL, struct brw_fragment_program);
> +   prog_data = ralloc(NULL, struct brw_wm_prog_data);
> +   shader_prog = ralloc(NULL, struct gl_shader_program);
> +
> +   v = new saturate_propagation_fs_visitor(brw, prog_data, shader_prog);
> +
> +   _mesa_init_fragment_program(ctx, &fp->program, GL_FRAGMENT_SHADER, 0);
> +
> +   brw->gen = 4;
> +}
> +
> +static fs_inst *
> +instruction(bblock_t *block, int num)
> +{
> +   fs_inst *inst = (fs_inst *)block->start();
> +   for (int i = 0; i < num; i++) {
> +      inst = (fs_inst *)inst->next;
> +   }
> +   return inst;
> +}
> +
> +static bool
> +saturate_propagation(fs_visitor *v)
> +{
> +   const bool print = false;
> +
> +   if (print) {
> +      fprintf(stderr, "= Before =\n");
> +      v->cfg->dump(v);
> +   }
> +
> +   bool ret = v->opt_saturate_propagation();
> +
> +   if (print) {
> +      fprintf(stderr, "\n= After =\n");
> +      v->cfg->dump(v);
> +   }
> +
> +   return ret;
> +}
> +
> +TEST_F(saturate_propagation_test, basic)
> +{
> +   fs_reg dst0 = v->vgrf(glsl_type::float_type);
> +   fs_reg dst1 = v->vgrf(glsl_type::float_type);
> +   fs_reg src0 = v->vgrf(glsl_type::float_type);
> +   fs_reg src1 = v->vgrf(glsl_type::float_type);
> +   v->emit(BRW_OPCODE_ADD, dst0, src0, src1);
> +   v->emit(BRW_OPCODE_MOV, dst1, dst0)
> +      ->saturate = true;
> +
> +   /* = Before =
> +    *
> +    * 0: add(8)        dst0  src0  src1
> +    * 1: mov.sat(8)    dst1  dst0
> +    *
> +    * = After =
> +    * 0: add.sat(8)    dst0  src0  src1
> +    * 1: mov(8)        dst1  dst0
> +    */
> +
> +   v->calculate_cfg();
> +   bblock_t *block0 = v->cfg->blocks[0];
> +
> +   EXPECT_EQ(0, block0->start_ip);
> +   EXPECT_EQ(1, block0->end_ip);
> +
> +   EXPECT_TRUE(saturate_propagation(v));
> +   EXPECT_EQ(0, block0->start_ip);
> +   EXPECT_EQ(1, block0->end_ip);
> +   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
> +   EXPECT_TRUE(instruction(block0, 0)->saturate);
> +   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
> +   EXPECT_FALSE(instruction(block0, 1)->saturate);
> +}
> +
> +TEST_F(saturate_propagation_test, other_non_saturated_use)
> +{
> +   fs_reg dst0 = v->vgrf(glsl_type::float_type);
> +   fs_reg dst1 = v->vgrf(glsl_type::float_type);
> +   fs_reg dst2 = v->vgrf(glsl_type::float_type);
> +   fs_reg src0 = v->vgrf(glsl_type::float_type);
> +   fs_reg src1 = v->vgrf(glsl_type::float_type);
> +   v->emit(BRW_OPCODE_ADD, dst0, src0, src1);
> +   v->emit(BRW_OPCODE_MOV, dst1, dst0)
> +      ->saturate = true;
> +   v->emit(BRW_OPCODE_ADD, dst2, dst0, src0);
> +
> +   /* = Before =
> +    *
> +    * 0: add(8)        dst0  src0  src1
> +    * 1: mov.sat(8)    dst1  dst0
> +    * 2: add(8)        dst2  dst0  src0
> +    *
> +    * = After =
> +    * (no changes)
> +    */
> +
> +   v->calculate_cfg();
> +   bblock_t *block0 = v->cfg->blocks[0];
> +
> +   EXPECT_EQ(0, block0->start_ip);
> +   EXPECT_EQ(2, block0->end_ip);
> +
> +   EXPECT_FALSE(saturate_propagation(v));
> +   EXPECT_EQ(0, block0->start_ip);
> +   EXPECT_EQ(2, block0->end_ip);
> +   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
> +   EXPECT_FALSE(instruction(block0, 0)->saturate);
> +   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
> +   EXPECT_TRUE(instruction(block0, 1)->saturate);
> +   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 2)->opcode);
> +}
> +
> +TEST_F(saturate_propagation_test, predicated_instruction)
> +{
> +   fs_reg dst0 = v->vgrf(glsl_type::float_type);
> +   fs_reg dst1 = v->vgrf(glsl_type::float_type);
> +   fs_reg src0 = v->vgrf(glsl_type::float_type);
> +   fs_reg src1 = v->vgrf(glsl_type::float_type);
> +   v->emit(BRW_OPCODE_ADD, dst0, src0, src1)
> +      ->predicate = BRW_PREDICATE_NORMAL;
> +   v->emit(BRW_OPCODE_MOV, dst1, dst0)
> +      ->saturate = true;
> +
> +   /* = Before =
> +    *
> +    * 0: (+f0) add(8)  dst0  src0  src1
> +    * 1: mov.sat(8)    dst1  dst0
> +    *
> +    * = After =
> +    * (no changes)
> +    */
> +
> +   v->calculate_cfg();
> +   bblock_t *block0 = v->cfg->blocks[0];
> +
> +   EXPECT_EQ(0, block0->start_ip);
> +   EXPECT_EQ(1, block0->end_ip);
> +
> +   EXPECT_FALSE(saturate_propagation(v));
> +   EXPECT_EQ(0, block0->start_ip);
> +   EXPECT_EQ(1, block0->end_ip);
> +   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
> +   EXPECT_FALSE(instruction(block0, 0)->saturate);
> +   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
> +   EXPECT_TRUE(instruction(block0, 1)->saturate);
> +}
> +
> +TEST_F(saturate_propagation_test, neg_mov_sat)
> +{
> +   fs_reg dst0 = v->vgrf(glsl_type::float_type);
> +   fs_reg dst1 = v->vgrf(glsl_type::float_type);
> +   fs_reg src0 = v->vgrf(glsl_type::float_type);
> +   fs_reg src1 = v->vgrf(glsl_type::float_type);
> +   v->emit(BRW_OPCODE_ADD, dst0, src0, src1);
> +   dst0.negate = true;
> +   v->emit(BRW_OPCODE_MOV, dst1, dst0)
> +      ->saturate = true;
> +
> +   /* = Before =
> +    *
> +    * 0: add(8)        dst0  src0  src1
> +    * 1: mov.sat(8)    dst1  -dst0
> +    *
> +    * = After =
> +    * (no changes)
> +    */
> +
> +   v->calculate_cfg();
> +   bblock_t *block0 = v->cfg->blocks[0];
> +
> +   EXPECT_EQ(0, block0->start_ip);
> +   EXPECT_EQ(1, block0->end_ip);
> +
> +   EXPECT_FALSE(saturate_propagation(v));
> +   EXPECT_EQ(0, block0->start_ip);
> +   EXPECT_EQ(1, block0->end_ip);
> +   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
> +   EXPECT_FALSE(instruction(block0, 0)->saturate);
> +   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
> +   EXPECT_TRUE(instruction(block0, 1)->saturate);
> +}
> +
> +TEST_F(saturate_propagation_test, abs_mov_sat)
> +{
> +   fs_reg dst0 = v->vgrf(glsl_type::float_type);
> +   fs_reg dst1 = v->vgrf(glsl_type::float_type);
> +   fs_reg src0 = v->vgrf(glsl_type::float_type);
> +   fs_reg src1 = v->vgrf(glsl_type::float_type);
> +   v->emit(BRW_OPCODE_ADD, dst0, src0, src1);
> +   dst0.abs = true;
> +   v->emit(BRW_OPCODE_MOV, dst1, dst0)
> +      ->saturate = true;
> +
> +   /* = Before =
> +    *
> +    * 0: add(8)        dst0  src0  src1
> +    * 1: mov.sat(8)    dst1  (abs)dst0
> +    *
> +    * = After =
> +    * (no changes)
> +    */
> +
> +   v->calculate_cfg();
> +   bblock_t *block0 = v->cfg->blocks[0];
> +
> +   EXPECT_EQ(0, block0->start_ip);
> +   EXPECT_EQ(1, block0->end_ip);
> +
> +   EXPECT_FALSE(saturate_propagation(v));
> +   EXPECT_EQ(0, block0->start_ip);
> +   EXPECT_EQ(1, block0->end_ip);
> +   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
> +   EXPECT_FALSE(instruction(block0, 0)->saturate);
> +   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
> +   EXPECT_TRUE(instruction(block0, 1)->saturate);
> +}
> +
> +TEST_F(saturate_propagation_test, producer_saturates)
> +{
> +   fs_reg dst0 = v->vgrf(glsl_type::float_type);
> +   fs_reg dst1 = v->vgrf(glsl_type::float_type);
> +   fs_reg dst2 = v->vgrf(glsl_type::float_type);
> +   fs_reg src0 = v->vgrf(glsl_type::float_type);
> +   fs_reg src1 = v->vgrf(glsl_type::float_type);
> +   v->emit(BRW_OPCODE_ADD, dst0, src0, src1)
> +      ->saturate = true;
> +   v->emit(BRW_OPCODE_MOV, dst1, dst0)
> +      ->saturate = true;
> +   v->emit(BRW_OPCODE_MOV, dst2, dst0);
> +
> +   /* = Before =
> +    *
> +    * 0: add.sat(8)    dst0  src0  src1
> +    * 1: mov.sat(8)    dst1  dst0
> +    * 2: mov(8)        dst2  dst0
> +    *
> +    * = After =
> +    * 0: add.sat(8)    dst0  src0  src1
> +    * 1: mov(8)        dst1  dst0
> +    * 2: mov(8)        dst2  dst0
> +    */
> +
> +   v->calculate_cfg();
> +   bblock_t *block0 = v->cfg->blocks[0];
> +
> +   EXPECT_EQ(0, block0->start_ip);
> +   EXPECT_EQ(2, block0->end_ip);
> +
> +   EXPECT_TRUE(saturate_propagation(v));
> +   EXPECT_EQ(0, block0->start_ip);
> +   EXPECT_EQ(2, block0->end_ip);
> +   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
> +   EXPECT_TRUE(instruction(block0, 0)->saturate);
> +   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
> +   EXPECT_FALSE(instruction(block0, 1)->saturate);
> +}
> +
> +TEST_F(saturate_propagation_test, intervening_saturating_copy)
> +{
> +   fs_reg dst0 = v->vgrf(glsl_type::float_type);
> +   fs_reg dst1 = v->vgrf(glsl_type::float_type);
> +   fs_reg dst2 = v->vgrf(glsl_type::float_type);
> +   fs_reg src0 = v->vgrf(glsl_type::float_type);
> +   fs_reg src1 = v->vgrf(glsl_type::float_type);
> +   v->emit(BRW_OPCODE_ADD, dst0, src0, src1);
> +   v->emit(BRW_OPCODE_MOV, dst1, dst0)
> +      ->saturate = true;
> +   v->emit(BRW_OPCODE_MOV, dst2, dst0)
> +      ->saturate = true;
> +
> +   /* = Before =
> +    *
> +    * 0: add(8)    dst0  src0  src1
> +    * 1: mov.sat(8)    dst1  dst0
> +    * 2: mov.sat(8)    dst2  dst0
> +    *
> +    * = After =
> +    * 0: add.sat(8)    dst0  src0  src1
> +    * 1: mov(8)        dst1  dst0
> +    * 2: mov(8)        dst2  dst0
> +    */
> +
> +   v->calculate_cfg();
> +   bblock_t *block0 = v->cfg->blocks[0];
> +
> +   EXPECT_EQ(0, block0->start_ip);
> +   EXPECT_EQ(2, block0->end_ip);
> +
> +   EXPECT_TRUE(saturate_propagation(v));
> +   EXPECT_EQ(0, block0->start_ip);
> +   EXPECT_EQ(2, block0->end_ip);
> +   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
> +   EXPECT_TRUE(instruction(block0, 0)->saturate);
> +   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
> +   EXPECT_FALSE(instruction(block0, 1)->saturate);
> +   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 2)->opcode);
> +   EXPECT_FALSE(instruction(block0, 2)->saturate);
> +}
> 



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