[Mesa-stable] [Mesa-dev] [PATCH 2/2] glsl: add version checks to conditionals for builtin variable enablement
Timothy Arceri
t_arceri at yahoo.com.au
Wed Jun 17 16:17:15 PDT 2015
Reviewed-by: Timothy Arceri <t_arceri at yahoo.com.au>
On Wed, 2015-06-17 at 15:15 -0400, Ilia Mirkin wrote:
> A number of builtin variables have checks based on the extension being
> enabled, but were missing enablement via a higher GLSL version.
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> Cc: "10.5 10.6" <mesa-stable at lists.freedesktop.org>
> ---
> src/glsl/builtin_variables.cpp | 10 +++++-----
> 1 file changed, 5 insertions(+), 5 deletions(-)
>
> diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
> index 6806aa1..c52b252 100644
> --- a/src/glsl/builtin_variables.cpp
> +++ b/src/glsl/builtin_variables.cpp
> @@ -876,9 +876,9 @@ void
> builtin_variable_generator::generate_gs_special_vars()
> {
> add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer");
> - if (state->ARB_viewport_array_enable)
> + if (state->is_version(410, 0) || state->ARB_viewport_array_enable)
> add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
> - if (state->ARB_gpu_shader5_enable)
> + if (state->is_version(400, 0) || state->ARB_gpu_shader5_enable)
> add_system_value(SYSTEM_VALUE_INVOCATION_ID, int_t, "gl_InvocationID");
>
> /* Although gl_PrimitiveID appears in tessellation control and tessellation
> @@ -946,7 +946,7 @@ builtin_variable_generator::generate_fs_special_vars()
> var->enable_extension_warning("GL_AMD_shader_stencil_export");
> }
>
> - if (state->ARB_sample_shading_enable) {
> + if (state->is_version(400, 0) || state->ARB_sample_shading_enable) {
> add_system_value(SYSTEM_VALUE_SAMPLE_ID, int_t, "gl_SampleID");
> add_system_value(SYSTEM_VALUE_SAMPLE_POS, vec2_t, "gl_SamplePosition");
> /* From the ARB_sample_shading specification:
> @@ -959,11 +959,11 @@ builtin_variable_generator::generate_fs_special_vars()
> add_output(FRAG_RESULT_SAMPLE_MASK, array(int_t, 1), "gl_SampleMask");
> }
>
> - if (state->ARB_gpu_shader5_enable) {
> + if (state->is_version(400, 0) || state->ARB_gpu_shader5_enable) {
> add_system_value(SYSTEM_VALUE_SAMPLE_MASK_IN, array(int_t, 1), "gl_SampleMaskIn");
> }
>
> - if (state->ARB_fragment_layer_viewport_enable) {
> + if (state->is_version(430, 0) || state->ARB_fragment_layer_viewport_enable) {
> add_input(VARYING_SLOT_LAYER, int_t, "gl_Layer");
> add_input(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
> }
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