[Mesa-stable] [PATCH] glsl: Allow implicit int -> uint conversions for the % operator.
Kenneth Graunke
kenneth at whitecape.org
Thu Nov 12 14:25:30 PST 2015
GLSL 4.00 and GL_ARB_gpu_shader5 introduced a new int -> uint implicit
conversion rule and updated the rules for modulus to use them. (In
earlier languages, none of the implicit conversion rules did anything
relevant, so there was no point in applying them.)
This allows expressions such as:
int foo;
uint bar;
uint mod = foo % bar;
Cc: mesa-stable at lists.freedesktop.org
Cc: idr at freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/glsl/ast_to_hir.cpp | 36 +++++++++++++++++++++++++++---------
1 file changed, 27 insertions(+), 9 deletions(-)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 9d341e8..0ef6d46 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -538,18 +538,19 @@ bit_logic_result_type(const struct glsl_type *type_a,
}
static const struct glsl_type *
-modulus_result_type(const struct glsl_type *type_a,
- const struct glsl_type *type_b,
+modulus_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
{
+ const glsl_type *type_a = value_a->type;
+ const glsl_type *type_b = value_b->type;
+
if (!state->check_version(130, 300, loc, "operator '%%' is reserved")) {
return glsl_type::error_type;
}
- /* From GLSL 1.50 spec, page 56:
+ /* From the GLSL 4.00 specification, page 64:
* "The operator modulus (%) operates on signed or unsigned integers or
- * integer vectors. The operand types must both be signed or both be
- * unsigned."
+ * integer vectors."
*/
if (!type_a->is_integer()) {
_mesa_glsl_error(loc, state, "LHS of operator %% must be an integer");
@@ -559,11 +560,28 @@ modulus_result_type(const struct glsl_type *type_a,
_mesa_glsl_error(loc, state, "RHS of operator %% must be an integer");
return glsl_type::error_type;
}
- if (type_a->base_type != type_b->base_type) {
+
+ /* "If the fundamental types in the operands do not match, then the
+ * conversions from section 4.1.10 "Implicit Conversions" are applied
+ * to create matching types."
+ *
+ * Note that GLSL 4.00 (and GL_ARB_gpu_shader5) introduced implicit
+ * int -> uint conversion rules. Prior to that, there were no implicit
+ * conversions. So it's harmless to apply them universally - no implicit
+ * conversions will exist. If the types don't match, we'll receive false,
+ * and raise an error, satisfying the GLSL 1.50 spec, page 56:
+ *
+ * "The operand types must both be signed or unsigned."
+ */
+ if (!apply_implicit_conversion(type_a, value_b, state) &&
+ !apply_implicit_conversion(type_b, value_a, state)) {
_mesa_glsl_error(loc, state,
- "operands of %% must have the same base type");
+ "could not implicitly convert operands to "
+ "modulus (%%) operator");
return glsl_type::error_type;
}
+ type_a = value_a->type;
+ type_b = value_b->type;
/* "The operands cannot be vectors of differing size. If one operand is
* a scalar and the other vector, then the scalar is applied component-
@@ -1311,7 +1329,7 @@ ast_expression::do_hir(exec_list *instructions,
op[0] = this->subexpressions[0]->hir(instructions, state);
op[1] = this->subexpressions[1]->hir(instructions, state);
- type = modulus_result_type(op[0]->type, op[1]->type, state, & loc);
+ type = modulus_result_type(op[0], op[1], state, &loc);
assert(operations[this->oper] == ir_binop_mod);
@@ -1558,7 +1576,7 @@ ast_expression::do_hir(exec_list *instructions,
op[0] = this->subexpressions[0]->hir(instructions, state);
op[1] = this->subexpressions[1]->hir(instructions, state);
- type = modulus_result_type(op[0]->type, op[1]->type, state, & loc);
+ type = modulus_result_type(op[0], op[1], state, &loc);
assert(operations[this->oper] == ir_binop_mod);
--
2.6.2
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