[Mesa-stable] [PATCH] meta/generate_mipmap: Only modify the draw framebuffer binding in fallback_required
Anuj Phogat
anuj.phogat at gmail.com
Fri Nov 13 12:43:21 PST 2015
On Fri, Nov 13, 2015 at 12:07 PM, Ian Romanick <idr at freedesktop.org> wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> Previously GL_FRAMEBUFFER was used. However, if GL_EXT_framebuffer_blit
> is supported (note: it is supported by every Mesa driver), this is
> *sometimes* an alias for GL_DRAW_FRAMEBUFFER (getters) and *sometimes*
> an alias for *both* GL_DRAW_FRAMEBUFFER and GL_READ_FRAMEBUFFER
> (setters). As a result, the code saved one binding but modified both.
> If the bindings were different, the GL_READ_FRAMEBUFFER would be
> incorrect on exit.
>
> Fixes the piglit fbo-generatemipmap-versus-READ_FRAMEBUFFER test.
>
> Ideally this function would use DSA functions and not modify the binding
> at all. However, that would be a much more intrusive change because
> _mesa_meta_bind_fbo_image would also need to be modified.
> _mesa_meta_bind_fbo_image has a lot of callers. Much of this code is
> about to get a major rework due to bug #92363, so I don't think it
> matters too much. In fact, I discovered this bug while working on the
> other bug. Le bon temps!
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Cc: "10.6 11.0" <mesa-stable at lists.freedesktop.org>
> ---
> src/mesa/drivers/common/meta_generate_mipmap.c | 8 ++++----
> 1 file changed, 4 insertions(+), 4 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta_generate_mipmap.c b/src/mesa/drivers/common/meta_generate_mipmap.c
> index a9da0a2..ffd71b6 100644
> --- a/src/mesa/drivers/common/meta_generate_mipmap.c
> +++ b/src/mesa/drivers/common/meta_generate_mipmap.c
> @@ -102,13 +102,13 @@ fallback_required(struct gl_context *ctx, GLenum target,
> */
> if (!mipmap->FBO)
> _mesa_GenFramebuffers(1, &mipmap->FBO);
> - _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, mipmap->FBO);
> + _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, mipmap->FBO);
>
> - _mesa_meta_bind_fbo_image(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, baseImage, 0);
> + _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, baseImage, 0);
>
> - status = _mesa_CheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
> + status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
>
> - _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, fboSave);
> + _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fboSave);
>
> if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
> _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH,
> --
> 2.1.0
>
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Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
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