[Mesa-stable] [Mesa-dev] [PATCH 2/2] glsl: implement recent spec update to SSO validation
Tapani Pälli
tapani.palli at intel.com
Mon Nov 23 20:53:58 PST 2015
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
On 11/24/2015 03:08 AM, Timothy Arceri wrote:
> From: Timothy Arceri <timothy.arceri at collabora.com>
>
> Enables 200+ dEQP SSO tests to proceed past validation,
> and fixes a ES31-CTS.sepshaderobjs.PipelineApi subtest.
>
> V2: split out change that reverts a previous patch into its own commit,
> move variable declaration to top of function, and fix some formatting
> all suggested by Ian.
>
> Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> Cc: "11.1" <mesa-stable at lists.freedesktop.org>
> ---
> src/mesa/main/pipelineobj.c | 24 ++++++++++++++++++++++++
> 1 file changed, 24 insertions(+)
>
> diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
> index f079c50..0439129 100644
> --- a/src/mesa/main/pipelineobj.c
> +++ b/src/mesa/main/pipelineobj.c
> @@ -761,6 +761,7 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
> GLboolean IsBound)
> {
> unsigned i;
> + bool program_empty = true;
>
> pipe->Validated = GL_FALSE;
>
> @@ -857,6 +858,29 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
> }
> }
>
> + /* Section 11.1.3.11 (Validation) of the OpenGL 4.5 spec says:
> + *
> + * "An INVALID_OPERATION error is generated by any command that trans-
> + * fers vertices to the GL or launches compute work if the current set
> + * of active program objects cannot be executed, for reasons including:
> + *
> + * ...
> + *
> + * - There is no current program object specified by UseProgram,
> + * there is a current program pipeline object, and that object is
> + * empty (no executable code is installed for any stage).
> + */
> + for (i = 0; i < MESA_SHADER_STAGES; i++) {
> + if (pipe->CurrentProgram[i]) {
> + program_empty = false;
> + break;
> + }
> + }
> +
> + if (program_empty) {
> + goto err;
> + }
> +
> /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
> * OpenGL 4.1 spec says:
> *
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