[Mesa-stable] [Mesa-dev] [PATCH 2/2] glsl: implement recent spec update to SSO validation

Tapani Pälli tapani.palli at intel.com
Mon Nov 23 20:53:58 PST 2015


Reviewed-by: Tapani Pälli <tapani.palli at intel.com>

On 11/24/2015 03:08 AM, Timothy Arceri wrote:
> From: Timothy Arceri <timothy.arceri at collabora.com>
>
> Enables 200+ dEQP SSO tests to proceed past validation,
> and fixes a ES31-CTS.sepshaderobjs.PipelineApi subtest.
>
> V2: split out change that reverts a previous patch into its own commit,
> move variable declaration to top of function, and fix some formatting
> all suggested by Ian.
>
> Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> Cc: "11.1" <mesa-stable at lists.freedesktop.org>
> ---
>   src/mesa/main/pipelineobj.c | 24 ++++++++++++++++++++++++
>   1 file changed, 24 insertions(+)
>
> diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
> index f079c50..0439129 100644
> --- a/src/mesa/main/pipelineobj.c
> +++ b/src/mesa/main/pipelineobj.c
> @@ -761,6 +761,7 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
>                                   GLboolean IsBound)
>   {
>      unsigned i;
> +   bool program_empty = true;
>   
>      pipe->Validated = GL_FALSE;
>   
> @@ -857,6 +858,29 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
>         }
>      }
>   
> +   /* Section 11.1.3.11 (Validation) of the OpenGL 4.5 spec says:
> +    *
> +    *    "An INVALID_OPERATION error is generated by any command that trans-
> +    *    fers vertices to the GL or launches compute work if the current set
> +    *    of active program objects cannot be executed, for reasons including:
> +    *
> +    *       ...
> +    *
> +    *       - There is no current program object specified by UseProgram,
> +    *         there is a current program pipeline object, and that object is
> +    *         empty (no executable code is installed for any stage).
> +    */
> +   for (i = 0; i < MESA_SHADER_STAGES; i++) {
> +      if (pipe->CurrentProgram[i]) {
> +         program_empty = false;
> +         break;
> +      }
> +   }
> +
> +   if (program_empty) {
> +      goto err;
> +   }
> +
>      /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
>       * OpenGL 4.1 spec says:
>       *



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