[Mesa-stable] [PATCH 1/4] mesa: Expose function to calculate whether a shader image unit is valid.
Emil Velikov
emil.l.velikov at gmail.com
Thu Sep 24 03:45:08 PDT 2015
Hi all,
On 3 September 2015 at 14:53, Francisco Jerez <currojerez at riseup.net> wrote:
> A future commit will remove all texture object-dependent derived state
> from the image unit struct to make validation unnecessary on texture
> state changes. Instead of checking gl_image_unit::_Valid drivers will
> be required to call this function when needed to find out whether an
> image unit is in a valid state and whether access from the shader is
> allowed.
>
> Tested-by: Ye Tian <yex.tian at intel.com>
> CC: "11.0" <mesa-stable at lists.freedesktop.org>
It seems that this series from Francisco fell through the cracks. Can
we get someone to review it please ?
Thanks
Emil
More information about the mesa-stable
mailing list