[Mesa-stable] [PATCH] glsl: remove ARB_compute_shader ext, always allow local_size_* qualifiers
Ilia Mirkin
imirkin at alum.mit.edu
Wed Aug 24 19:57:03 UTC 2016
On Wed, Aug 24, 2016 at 3:40 PM, Ian Romanick <idr at freedesktop.org> wrote:
> On 08/24/2016 10:40 AM, Ilia Mirkin wrote:
>> The GL_ARB_compute_shader spec does not make a mention of a #extension
>> enable, nor a #define with the ext name. It follows that local_size_*
>> should always be allowed in a compute shader stage, and the #extension
>> support removed.
>>
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97447#c7
>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>> Cc: mesa-stable at lists.freedesktop.org
>> ---
>>
>> The change to exposing the gl_MaxCompute* constants is a little dodgy, arguably
>> it should be exposed everywhere when compute functionality is available, but
>> that is a little annoying to do, and is no worse than the previous state of
>> things.
>>
>> src/compiler/glsl/builtin_variables.cpp | 2 +-
>> src/compiler/glsl/glsl_lexer.ll | 4 ++--
>> src/compiler/glsl/glsl_parser.yy | 5 ++---
>> src/compiler/glsl/glsl_parser_extras.cpp | 1 -
>> src/compiler/glsl/glsl_parser_extras.h | 7 -------
>> 5 files changed, 5 insertions(+), 14 deletions(-)
>>
>> diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp
>> index c9d8b1c..4f88170 100644
>> --- a/src/compiler/glsl/builtin_variables.cpp
>> +++ b/src/compiler/glsl/builtin_variables.cpp
>> @@ -789,7 +789,7 @@ builtin_variable_generator::generate_constants()
>> }
>> }
>>
>> - if (state->is_version(430, 310) || state->ARB_compute_shader_enable) {
>> + if (state->is_version(430, 310) || state->stage == MESA_SHADER_COMPUTE) {
>> add_const("gl_MaxComputeAtomicCounterBuffers",
>> state->Const.MaxComputeAtomicCounterBuffers);
>> add_const("gl_MaxComputeAtomicCounters",
>> diff --git a/src/compiler/glsl/glsl_lexer.ll b/src/compiler/glsl/glsl_lexer.ll
>> index 7be2b89..3324cde 100644
>> --- a/src/compiler/glsl/glsl_lexer.ll
>> +++ b/src/compiler/glsl/glsl_lexer.ll
>> @@ -410,7 +410,7 @@ writeonly KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_lo
>>
>> atomic_uint KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_atomic_counters_enable, ATOMIC_UINT);
>>
>> -shared KEYWORD_WITH_ALT(430, 310, 430, 310, yyextra->ARB_compute_shader_enable, SHARED);
>> +shared KEYWORD_WITH_ALT(430, 310, 430, 310, yyextra->stage == MESA_SHADER_COMPUTE, SHARED);
>>
>> struct return STRUCT;
>> void return VOID_TOK;
>> @@ -425,7 +425,7 @@ layout {
>> || yyextra->ARB_uniform_buffer_object_enable
>> || yyextra->ARB_fragment_coord_conventions_enable
>> || yyextra->ARB_shading_language_420pack_enable
>> - || yyextra->ARB_compute_shader_enable
>> + || yyextra->stage == MESA_SHADER_COMPUTE
>> || yyextra->ARB_tessellation_shader_enable) {
>> return LAYOUT_TOK;
>> } else {
>> diff --git a/src/compiler/glsl/glsl_parser.yy b/src/compiler/glsl/glsl_parser.yy
>> index 4f4a83c..cf2fb60 100644
>> --- a/src/compiler/glsl/glsl_parser.yy
>> +++ b/src/compiler/glsl/glsl_parser.yy
>> @@ -1570,10 +1570,9 @@ layout_qualifier_id:
>> for (int i = 0; i < 3; i++) {
>> if (match_layout_qualifier(local_size_qualifiers[i], $1,
>> state) == 0) {
>> - if (!state->has_compute_shader()) {
>> + if (state->stage != MESA_SHADER_COMPUTE) {
>> _mesa_glsl_error(& @3, state,
>> - "%s qualifier requires GLSL 4.30 or "
>> - "GLSL ES 3.10 or ARB_compute_shader",
>> + "%s qualifier only valid in a compute shader",
>> local_size_qualifiers[i]);
>> YYERROR;
>> } else {
>> diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
>> index 14a5540..37aff38 100644
>> --- a/src/compiler/glsl/glsl_parser_extras.cpp
>> +++ b/src/compiler/glsl/glsl_parser_extras.cpp
>> @@ -578,7 +578,6 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
>> EXT(ARB_ES3_1_compatibility),
>> EXT(ARB_ES3_2_compatibility),
>> EXT(ARB_arrays_of_arrays),
>> - EXT(ARB_compute_shader),
>
> I think this will mean that having
>
> #extension GL_ARB_compute_shader: require
>
> will not compile. That seems bad.
I see no indication that that should ever have worked in the first place.
-ilia
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