[Mesa-stable] [PATCH] mesa: only verify that enabled arrays have backing buffers
Tapani Pälli
tapani.palli at intel.com
Thu Dec 1 10:19:44 UTC 2016
On 12/01/2016 12:04 AM, Ilia Mirkin wrote:
> We were previously also verifying that no backing buffers were available
> when an array wasn't enabled. This is has no basis in the spec, and it
> causes GLupeN64 to fail as a result.
I'm a bit puzzled about the API usage here, is the app attempting to
render something without a VAO and we are having DefaultVAO in use?
> Fixes: c2e146f487 ("mesa: error out in indirect draw when vertex bindings mismatch")
> Cc: mesa-stable at lists.freedesktop.org
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> Reviewed-by: Timothy Arceri <timothy.arceri at collabora.com>
> ---
> src/mesa/main/api_validate.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
> index d3b4cab..071c16d 100644
> --- a/src/mesa/main/api_validate.c
> +++ b/src/mesa/main/api_validate.c
> @@ -925,7 +925,7 @@ valid_draw_indirect(struct gl_context *ctx,
> * buffer bound.
> */
> if (_mesa_is_gles31(ctx) &&
> - ctx->Array.VAO->_Enabled != ctx->Array.VAO->VertexAttribBufferMask) {
> + ctx->Array.VAO->_Enabled & ~ctx->Array.VAO->VertexAttribBufferMask) {
> _mesa_error(ctx, GL_INVALID_OPERATION, "%s(No VBO bound)", name);
> return GL_FALSE;
> }
>
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