[Mesa-stable] [Mesa-dev] [PATCH] mesa: fix incorrect viewport position when GL_CLIP_ORIGIN = GL_LOWER_LEFT
Roland Scheidegger
sroland at vmware.com
Tue Feb 9 19:20:24 CET 2016
Am 09.02.2016 um 18:03 schrieb Brian Paul:
> Ilia Mirkin found/fixed the mistake.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93813
> Cc: "11.1" <mesa-stable at lists.freedesktop.org>
> ---
> src/mesa/main/viewport.c | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/main/viewport.c b/src/mesa/main/viewport.c
> index 7d891429..681e46b 100644
> --- a/src/mesa/main/viewport.c
> +++ b/src/mesa/main/viewport.c
> @@ -456,11 +456,11 @@ _mesa_get_viewport_xform(struct gl_context *ctx, unsigned i,
> translate[0] = half_width + x;
> if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT) {
> scale[1] = -half_height;
> - translate[1] = half_height - y;
> } else {
> scale[1] = half_height;
> - translate[1] = half_height + y;
> }
> + translate[1] = half_height + y;
> +
> if (ctx->Transform.ClipDepthMode == GL_NEGATIVE_ONE_TO_ONE) {
> scale[2] = 0.5 * (f - n);
> translate[2] = 0.5 * (n + f);
>
With the caveat that I always get confused by the top/bottom flip stuff,
this looks right to me...
Reviewed-by: Roland Scheidegger <sroland at vmware.com>
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