[Mesa-stable] [Mesa-dev] [PATCH] egl: support EGL_LARGEST_PBUFFER in eglCreatePbufferSurface(...)
Tapani Pälli
tapani.palli at intel.com
Fri Feb 19 07:13:23 UTC 2016
On 02/19/2016 07:34 AM, Tapani Pälli wrote:
>
> On 02/18/2016 08:19 PM, Emil Velikov wrote:
>> Hi guys,
>>
>> On 15 February 2016 at 10:54, Tapani Pälli <tapani.palli at intel.com>
>> wrote:
>>> From: Daniel Czarnowski <daniel.czarnowski at intel.com>
>>>
>>> Patch provides a 'sane default' for a set pbuffer surface size when
>> Perhaps too cheeky of a question but "who is to determine these 'sane
>> defaults'" ?
>
> I agree this is not ideal but it's a lot better than complete failure?
and by complete failure I mean segfaults inside driver, for example if I
set 25000x25000 as size in egl-create-largest-pbuffer-surface i965
crashes in 'brw_meta_fast_clear'. It seems unclear what a 'working
maximum' would be but it's somewhere around 20000 for our driver.
> The default set in the patch is quite conservative. We could have a
> driver hook but I'm not convinced it's worth it in this particular case,
> again this is really a case for robustness testing, not for a real life
> application.
>
>> If those are OK for one hardware/generation they won't be for another.
>> I believe the whole problem boils down to the fact that we don't do
>> anything in case of EGL_LARGEST_PBUFFER. Looking at GLX -
>> GLX_LARGEST_PBUFFER seems to be in the same boat :-\
>>
>> Imho one should honour it while creating the surface. Afaics the spec
>> isn't clear if height/width should be ignored when the bool is set (or
>> I missed that hunk), so I'm leaning towards "yes".
>
> The spec is "if we can't allocate the size what is requested we allocate
> max possible size":
>
> "Use EGL_LARGEST_PBUFFER to get the largest available pbuffer when the
> allocation of the pbuffer would otherwise fail."
>
> So we would try to allocate what is requested but we have a limit that
> says it will fail so let's not. IIRC X driver has 32k for max pixmap
> size but as they are textures nowadays in practice this limit will be
> much smaller.
>
>>> EGL_LARGEST_PBUFFER is used by the client. MIN2 macro is moved to
>>> egldefines so that it can be shared.
>>>
>>> Fixes following Piglit test:
>>> egl-create-largest-pbuffer-surface
>>>
>> With the above said, I'm not sure how much sense it makes to have
>> explicit EGL_HEIGHT/WIDTH in the test, alongside EGL_LARGEST_PBUFFER
>> in the mentioned test.
>>
>> In all fairness, fixing this properly might result in a serious
>> (series of) patch(es). Which might be a bit too much for stable ?
>> Better to cross that road as we reach it :-)
>
> I did some investigation and it seems currently there is no way to query
> maximum size of a pixmap using xlib or xcb, only way would be to try
> this in a loop. Xcb uses uint16_t type so you could determine it from
> that but with most (all?) drivers it would fail with max.
>
> // Tapani
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