[Mesa-stable] [Mesa-dev] [PATCH 7/9] anv/pipeline: Silently pass tests if depth or stencil is missing

Kenneth Graunke kenneth at whitecape.org
Thu Jun 2 00:53:47 UTC 2016


On Wednesday, June 1, 2016 2:44:58 PM PDT Jason Ekstrand wrote:
> Signed-off-by: Jason Ekstrand <jason at jlekstrand.net>
> Cc: "12.0" <mesa-stable at lists.freedesktop.org>
> Cc: Ian Romanick <idr at freedesktop.org>
> ---
>  src/intel/vulkan/gen7_pipeline.c      | 12 ++++++++++--
>  src/intel/vulkan/gen8_pipeline.c      | 12 ++++++++++--
>  src/intel/vulkan/genX_pipeline_util.h | 30 +++++++++++++++++++++++++++++-
>  3 files changed, 49 insertions(+), 5 deletions(-)
> 
> diff --git a/src/intel/vulkan/gen7_pipeline.c b/src/intel/vulkan/gen7_pipeline.c
> index 243b18b..0d2d086 100644
> --- a/src/intel/vulkan/gen7_pipeline.c
> +++ b/src/intel/vulkan/gen7_pipeline.c
> @@ -155,6 +155,8 @@ genX(graphics_pipeline_create)(
>      VkPipeline*                                 pPipeline)
>  {
>     ANV_FROM_HANDLE(anv_device, device, _device);
> +   ANV_FROM_HANDLE(anv_render_pass, pass, pCreateInfo->renderPass);
> +   struct anv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
>     struct anv_pipeline *pipeline;
>     VkResult result;
>  
> @@ -178,7 +180,7 @@ genX(graphics_pipeline_create)(
>     assert(pCreateInfo->pRasterizationState);
>     gen7_emit_rs_state(pipeline, pCreateInfo->pRasterizationState, extra);
>  
> -   emit_ds_state(pipeline, pCreateInfo->pDepthStencilState);
> +   emit_ds_state(pipeline, pCreateInfo->pDepthStencilState, pass, subpass);
>  
>     gen7_emit_cb_state(pipeline, pCreateInfo->pColorBlendState,
>                                  pCreateInfo->pMultisampleState);
> @@ -369,10 +371,16 @@ genX(graphics_pipeline_create)(
>           wm.PixelShaderUsesSourceW              = wm_prog_data->uses_src_w;
>           wm.PixelShaderUsesInputCoverageMask    = wm_prog_data->uses_sample_mask;
>  
> +         /* TODO: We could probably do something a bit more intellegent here.
> +          * However, CTS tests expect that if earliy fragment tests are not
> +          * performed, the shader *will* be executed for every fragment.  In
> +          * order to work around this we would have to check whether or not
> +          * the shader has side-effects before we can set the mode to NORMAL.
> +          */

That's what we do in i965 - we should really do it for anv as well...
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