[Mesa-stable] [PATCH 1/5] mesa: Pass gl_constant_value union into _mesa_fetch_state().
Kenneth Graunke
kenneth at whitecape.org
Thu Jun 2 21:09:42 UTC 2016
We've had some trouble in the past with copying integers around via
float pointers, as the C compiler sometimes uses x87 floating point
registers to load values on 32-bit systems. Passing the
gl_constant_value union should be safer.
To avoid churn, this patch creates a "GLfloat *value" variable so
existing uses can stay the same.
Not observed to fix anything, but I was in the area adding more integer
state vars, and thought it'd be wise.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Cc: mesa-stable at lists.freedesktop.org
---
src/mesa/program/prog_statevars.c | 8 +++++---
1 file changed, 5 insertions(+), 3 deletions(-)
diff --git a/src/mesa/program/prog_statevars.c b/src/mesa/program/prog_statevars.c
index 03ece67..27ff333 100644
--- a/src/mesa/program/prog_statevars.c
+++ b/src/mesa/program/prog_statevars.c
@@ -55,8 +55,10 @@
*/
static void
_mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[],
- GLfloat *value)
+ gl_constant_value *val)
{
+ GLfloat *value = &val->f;
+
switch (state[0]) {
case STATE_MATERIAL:
{
@@ -353,7 +355,7 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[],
}
return;
case STATE_NUM_SAMPLES:
- ((int *)value)[0] = MAX2(1, _mesa_geometric_samples(ctx->DrawBuffer));
+ val[0].i = MAX2(1, _mesa_geometric_samples(ctx->DrawBuffer));
return;
case STATE_DEPTH_RANGE:
value[0] = ctx->ViewportArray[0].Near; /* near */
@@ -1071,7 +1073,7 @@ _mesa_load_state_parameters(struct gl_context *ctx,
if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) {
_mesa_fetch_state(ctx,
paramList->Parameters[i].StateIndexes,
- ¶mList->ParameterValues[i][0].f);
+ ¶mList->ParameterValues[i][0]);
}
}
}
--
2.8.3
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