[Mesa-stable] [Mesa-dev] [PATCH v2] st/mesa: directly compute level=0 texture size in st_finalize_texture
Ilia Mirkin
imirkin at alum.mit.edu
Tue Jun 7 23:03:16 UTC 2016
On Tue, Jun 7, 2016 at 7:00 PM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
> The width0/height0/depth0 on stObj may not have been set at this point.
> Observed in a trace that set up levels 2..9 of a 2d texture, and set the base
> level to 2, with height 1. This made the guess logic always bail.
>
> Originally investigated by Ilia Mirkin, this patch gets rid of the somewhat
> redundant storage of width0/height0/depth0 and makes sure we always compute
> pipe texture sizes that are compatible with the base level image of the
> GL texture.
>
> Fixes the gl-1.2-texture-base-level piglit test provided by Brian Paul.
>
> v2:
> - try to re-use an existing pipe texture when possible
> - handle a corner case where the base level is not level 0 and it is of
> size 1x1x1
>
> Cc: "12.0" <mesa-stable at lists.freedesktop.org>
> --
> Tested with Piglit on radeonsi, no change except for the
> gl-1.2-texture-base-level test.
> ---
> src/mesa/state_tracker/st_cb_eglimage.c | 3 --
> src/mesa/state_tracker/st_cb_texture.c | 86 ++++++++++++++++++---------------
> src/mesa/state_tracker/st_manager.c | 3 --
> src/mesa/state_tracker/st_texture.h | 6 ---
> src/mesa/state_tracker/st_vdpau.c | 3 --
> 5 files changed, 48 insertions(+), 53 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_cb_eglimage.c b/src/mesa/state_tracker/st_cb_eglimage.c
> index 8531afb..1782d15 100644
> --- a/src/mesa/state_tracker/st_cb_eglimage.c
> +++ b/src/mesa/state_tracker/st_cb_eglimage.c
> @@ -128,9 +128,6 @@ st_bind_surface(struct gl_context *ctx, GLenum target,
> st_texture_release_all_sampler_views(st, stObj);
> pipe_resource_reference(&stImage->pt, stObj->pt);
>
> - stObj->width0 = ps->width;
> - stObj->height0 = ps->height;
> - stObj->depth0 = 1;
> stObj->surface_format = ps->format;
>
> _mesa_dirty_texobj(ctx, texObj);
> diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
> index 44e21b1..3a3d6b9 100644
> --- a/src/mesa/state_tracker/st_cb_texture.c
> +++ b/src/mesa/state_tracker/st_cb_texture.c
> @@ -493,7 +493,6 @@ guess_and_alloc_texture(struct st_context *st,
>
> if (!guessed_box) {
> /* we can't determine the image size at level=0 */
> - stObj->width0 = stObj->height0 = stObj->depth0 = 0;
> /* this is not an out of memory error */
> return GL_TRUE;
> }
> @@ -518,11 +517,6 @@ guess_and_alloc_texture(struct st_context *st,
> lastLevel = 0;
> }
>
> - /* Save the level=0 dimensions */
> - stObj->width0 = width;
> - stObj->height0 = height;
> - stObj->depth0 = depth;
> -
> fmt = st_mesa_format_to_pipe_format(st, stImage->base.TexFormat);
>
> bindings = default_bindings(st, fmt);
> @@ -2443,9 +2437,6 @@ st_finalize_texture(struct gl_context *ctx,
> if (st_obj->buffer != stObj->pt) {
> pipe_resource_reference(&stObj->pt, st_obj->buffer);
> st_texture_release_all_sampler_views(st, stObj);
> - stObj->width0 = stObj->pt->width0 / _mesa_get_format_bytes(tObj->_BufferObjectFormat);
> - stObj->height0 = 1;
> - stObj->depth0 = 1;
> }
> return GL_TRUE;
>
> @@ -2478,25 +2469,44 @@ st_finalize_texture(struct gl_context *ctx,
> /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
> {
> GLuint width, height, depth;
> - if (!guess_base_level_size(stObj->base.Target,
> - firstImage->base.Width2,
> - firstImage->base.Height2,
> - firstImage->base.Depth2,
> - firstImage->base.Level,
> - &width, &height, &depth)) {
> - width = stObj->width0;
> - height = stObj->height0;
> - depth = stObj->depth0;
> +
> + st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
> + firstImage->base.Width2,
> + firstImage->base.Height2,
> + firstImage->base.Depth2,
> + &width, &height, &depth, &ptLayers);
> +
> + /* If we previously allocated a pipe texture and its sizes are
> + * compatible, use them.
> + */
> + if (stObj->pt &&
> + u_minify(stObj->pt->width0, firstImage->base.Level) == width &&
> + u_minify(stObj->pt->height0, firstImage->base.Level) == height &&
> + u_minify(stObj->pt->depth0, firstImage->base.Level) == depth) {
> + ptWidth = stObj->pt->width0;
> + ptHeight = stObj->pt->height0;
> + ptDepth = stObj->pt->depth0;
> } else {
> - /* The width/height/depth may have been previously reset in
> - * guess_and_alloc_texture. */
> - stObj->width0 = width;
> - stObj->height0 = height;
> - stObj->depth0 = depth;
> + /* Otherwise, compute a new level=0 size that is compatible with the
> + * base level image.
> + */
> + ptWidth = width > 1 ? width << firstImage->base.Level : 1;
> + ptHeight = height > 1 ? height << firstImage->base.Level : 1;
> + ptDepth = depth > 1 ? depth << firstImage->base.Level : 1;
> +
> + /* If the base level image is 1x1x1, we still need to ensure that the
> + * resulting pipe texture ends up with the required number of levels
> + * in total.
> + */
> + if (ptWidth == 1 && ptHeight == 1 && ptDepth == 1) {
> + ptWidth <<= firstImage->base.Level;
> +
> + if (stObj->base.Target == GL_TEXTURE_CUBE_MAP ||
> + stObj->base.Target == GL_TEXTURE_CUBE_MAP_ARRAY)
> + ptHeight <<= firstImage->base.Level;
> + }
> }
> - /* convert GL dims to Gallium dims */
> - st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
> - &ptWidth, &ptHeight, &ptDepth, &ptLayers);
> +
> ptNumSamples = firstImage->base.NumSamples;
> }
>
> @@ -2554,16 +2564,23 @@ st_finalize_texture(struct gl_context *ctx,
> /* Need to import images in main memory or held in other textures.
> */
> if (stImage && stObj->pt != stImage->pt) {
> - GLuint height = stObj->height0;
> - GLuint depth = stObj->depth0;
> + GLuint height;
> + GLuint depth;
>
> if (stObj->base.Target != GL_TEXTURE_1D_ARRAY)
> - height = u_minify(height, level);
> + height = u_minify(ptHeight, level);
> + else
> + height = ptLayers;
> +
> if (stObj->base.Target == GL_TEXTURE_3D)
> - depth = u_minify(depth, level);
> + depth = u_minify(ptDepth, level);
> + else if (stObj->base.Target == GL_TEXTURE_CUBE_MAP)
> + depth = 1;
Should this be 6? If not, should you divide ptLayers by 6 for CUBE_MAP_ARRAY?
[haven't carefully grok'd what you're doing... just observed this inconsistency]
> + else
> + depth = ptLayers;
>
> if (level == 0 ||
> - (stImage->base.Width == u_minify(stObj->width0, level) &&
> + (stImage->base.Width == u_minify(ptWidth, level) &&
> stImage->base.Height == height &&
> stImage->base.Depth == depth)) {
> /* src image fits expected dest mipmap level size */
> @@ -2599,10 +2616,6 @@ st_AllocTextureStorage(struct gl_context *ctx,
>
> assert(levels > 0);
>
> - /* Save the level=0 dimensions */
> - stObj->width0 = width;
> - stObj->height0 = height;
> - stObj->depth0 = depth;
> stObj->lastLevel = levels - 1;
>
> fmt = st_mesa_format_to_pipe_format(st, texImage->TexFormat);
> @@ -2740,9 +2753,6 @@ st_TextureView(struct gl_context *ctx,
> tex->surface_format =
> st_mesa_format_to_pipe_format(st_context(ctx), image->TexFormat);
>
> - tex->width0 = image->Width;
> - tex->height0 = image->Height;
> - tex->depth0 = image->Depth;
> tex->lastLevel = numLevels - 1;
>
> return GL_TRUE;
> diff --git a/src/mesa/state_tracker/st_manager.c b/src/mesa/state_tracker/st_manager.c
> index a983d64..33f56ea 100644
> --- a/src/mesa/state_tracker/st_manager.c
> +++ b/src/mesa/state_tracker/st_manager.c
> @@ -587,9 +587,6 @@ st_context_teximage(struct st_context_iface *stctxi,
> }
>
> pipe_resource_reference(&stImage->pt, tex);
> - stObj->width0 = width;
> - stObj->height0 = height;
> - stObj->depth0 = depth;
> stObj->surface_format = pipe_format;
>
> _mesa_dirty_texobj(ctx, texObj);
> diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h
> index d8cd7c7..ae9e2b4 100644
> --- a/src/mesa/state_tracker/st_texture.h
> +++ b/src/mesa/state_tracker/st_texture.h
> @@ -79,12 +79,6 @@ struct st_texture_object
> */
> GLuint lastLevel;
>
> - /** The size of the level=0 mipmap image.
> - * Note that the number of 1D array layers will be in height0 and the
> - * number of 2D array layers will be in depth0, as in GL.
> - */
> - GLuint width0, height0, depth0;
> -
> /* On validation any active images held in main memory or in other
> * textures will be copied to this texture and the old storage freed.
> */
> diff --git a/src/mesa/state_tracker/st_vdpau.c b/src/mesa/state_tracker/st_vdpau.c
> index 08f2553..dffa52f 100644
> --- a/src/mesa/state_tracker/st_vdpau.c
> +++ b/src/mesa/state_tracker/st_vdpau.c
> @@ -238,9 +238,6 @@ st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
> sampler_view = st_texture_get_sampler_view(st, stObj);
> *sampler_view = st->pipe->create_sampler_view(st->pipe, res, &templ);
>
> - stObj->width0 = res->width0;
> - stObj->height0 = res->height0;
> - stObj->depth0 = 1;
> stObj->surface_format = res->format;
>
> _mesa_dirty_texobj(ctx, texObj);
> --
> 2.7.4
>
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