[Mesa-stable] [Mesa-dev] [PATCH] st/mesa: use first image's dimensions when finalizing texture
Nicolai Hähnle
nhaehnle at gmail.com
Mon Jun 6 21:37:58 UTC 2016
On 05.06.2016 08:24, Ilia Mirkin wrote:
> In the case where we can't guess the base level size, just use the first
> image's dims. The width0/height0/depth0 on stObj may not have been set
> at this point. Observed in a trace that set up levels 2..9 of a 2d texture,
> and set the base level to 2, with height 1. This made the guess logic
> always bail.
So by coincidence, I've been digging around this code today as well,
though I think the issues we were looking at are unrelated.
I'm a bit confused. As far as I understand the code, the allocated pipe
texture always has levels corresponding to the GL texture (ignoring
texture views, at least...). So in the described situation, BaseLevel ==
2, stObj->lastLevel == 9, and we allocate a 10-level texture object.
The pipe texture dimensions should be the dimensions of a hypothetical
level 0, but with your change they will end up being the dimension of
the GL level 2, leading to a texture that is too small? How does this work?
I agree though that the current code can't be correct either...
Perhaps guess_base_level_size shouldn't bail on dim == 1 in the first place?
Cheers,
Nicolai
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> Cc: "12.0" <mesa-stable at lists.freedesktop.org>
> ---
> src/mesa/state_tracker/st_cb_texture.c | 6 +++---
> 1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
> index d38f24c..1dd1ef6 100644
> --- a/src/mesa/state_tracker/st_cb_texture.c
> +++ b/src/mesa/state_tracker/st_cb_texture.c
> @@ -2463,9 +2463,9 @@ st_finalize_texture(struct gl_context *ctx,
> firstImage->base.Depth2,
> firstImage->base.Level,
> &width, &height, &depth)) {
> - width = stObj->width0;
> - height = stObj->height0;
> - depth = stObj->depth0;
> + width = stObj->width0 = firstImage->base.Width2;
> + height = stObj->height0 = firstImage->base.Height2;
> + depth = stObj->depth0 = firstImage->base.Depth2;
> } else {
> /* The width/height/depth may have been previously reset in
> * guess_and_alloc_texture. */
>
More information about the mesa-stable
mailing list