[Mesa-stable] [PATCH] st/mesa: use base level size as "guess" when available
Gurkirpal Singh
gurkirpal204 at gmail.com
Fri Jun 10 22:11:31 UTC 2016
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
When an applications specifies mip levels _before_ setting a mipmap texture
filter, we will initially guess a single texture level. When the second level
image is created, we try to allocate the full texture -- however, we get the
base level size guess wrong if that size is odd. This leads to yet another
re-allocation of the texture later during st_finalize_texture.
Even worse, this re-allocation breaks a (reasonable) assumption made by
st_generate_mipmaps, because the re-allocation in the finalization call will
again allocate a single-level pipe texture (based on the non-mipmap texture
filter!). As a result, mipmap generation fails in interesting ways.
All of this can be avoided by just using the fact that we already know the
size of the base level.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95529
Cc: 12.0 <mesa-stable at lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp at vmware.com>
---
src/mesa/state_tracker/st_cb_texture.c | 33 +++++++++++++++++++++++++++------
1 file changed, 27 insertions(+), 6 deletions(-)
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 22a5851..3e50496 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -456,21 +456,42 @@ guess_and_alloc_texture(struct st_context *st,
struct st_texture_object *stObj,
const struct st_texture_image *stImage)
{
+ const struct gl_texture_image *firstImage;
GLuint lastLevel, width, height, depth;
GLuint bindings;
GLuint ptWidth, ptHeight, ptDepth, ptLayers;
enum pipe_format fmt;
+ bool guessed_box = false;
DBG("%s\n", __func__);
assert(!stObj->pt);
- if (!guess_base_level_size(stObj->base.Target,
- stImage->base.Width2,
- stImage->base.Height2,
- stImage->base.Depth2,
- stImage->base.Level,
- &width, &height, &depth)) {
+ /* If a base level image with compatible size exists, use that as our guess.
+ */
+ firstImage = _mesa_base_tex_image(&stObj->base);
+ if (firstImage &&
+ guess_base_level_size(stObj->base.Target,
+ firstImage->Width2,
+ firstImage->Height2,
+ firstImage->Depth2,
+ firstImage->Level,
+ &width, &height, &depth)) {
+ if (stImage->base.Width2 == u_minify(width, stImage->base.Level) &&
+ stImage->base.Height2 == u_minify(height, stImage->base.Level) &&
+ stImage->base.Depth2 == u_minify(depth, stImage->base.Level))
+ guessed_box = true;
+ }
+
+ if (!guessed_box)
+ guessed_box = guess_base_level_size(stObj->base.Target,
+ stImage->base.Width2,
+ stImage->base.Height2,
+ stImage->base.Depth2,
+ stImage->base.Level,
+ &width, &height, &depth);
+
+ if (!guessed_box) {
/* we can't determine the image size at level=0 */
/* this is not an out of memory error */
return GL_TRUE;
--
2.7.4
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