[Mesa-stable] [PATCH 05/11] glsl: Don't monkey about with the interpolation modes

Ian Romanick idr at freedesktop.org
Wed Jun 15 02:01:53 UTC 2016


From: Ian Romanick <ian.d.romanick at intel.com>

Previously we'd munge the interpolation mode so that later checks in the
GLSL linker would pass.  The caused problems for similar checks in SSO
IO validation.  Instead, make the check smarter, use the same check in
both places, and don't modify the interpolation mode.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96358
Cc: "12.0" <mesa-stable at lists.freedesktop.org>
Cc: Gregory Hainaut <gregory.hainaut at gmail.com>
Cc: Ilia Mirkin <imirkin at alum.mit.edu>
---
 src/compiler/glsl/ast_to_hir.cpp    | 11 ----------
 src/compiler/glsl/link_varyings.cpp | 41 +++++++++++++++++++++++++++++++++----
 src/compiler/glsl/link_varyings.h   |  7 +++++++
 src/mesa/main/shader_query.cpp      |  6 +++++-
 4 files changed, 49 insertions(+), 16 deletions(-)

diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 7da734c..d675dfa 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -2991,17 +2991,6 @@ interpret_interpolation_qualifier(const struct ast_type_qualifier *qual,
       interpolation = INTERP_QUALIFIER_NOPERSPECTIVE;
    else if (qual->flags.q.smooth)
       interpolation = INTERP_QUALIFIER_SMOOTH;
-   else if (state->es_shader &&
-            ((mode == ir_var_shader_in &&
-              state->stage != MESA_SHADER_VERTEX) ||
-             (mode == ir_var_shader_out &&
-              state->stage != MESA_SHADER_FRAGMENT)))
-      /* Section 4.3.9 (Interpolation) of the GLSL ES 3.00 spec says:
-       *
-       *    "When no interpolation qualifier is present, smooth interpolation
-       *    is used."
-       */
-      interpolation = INTERP_QUALIFIER_SMOOTH;
    else
       interpolation = INTERP_QUALIFIER_NONE;
 
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index 534393a..54491fc 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -201,6 +201,37 @@ anonymous_struct_type_matches(const glsl_type *output_type,
            to_match->record_compare(output_type);
 }
 
+bool
+interpolation_compatible(gl_shader_stage producer_stage,
+                         gl_shader_stage consumer_stage,
+                         enum glsl_interp_qualifier producer_interp,
+                         enum glsl_interp_qualifier consumer_interp,
+                         bool is_builtin_variable)
+{
+   if (producer_interp == consumer_interp)
+      return true;
+
+   if (is_builtin_variable)
+      return false;
+
+   /* Section 4.3.9 (Interpolation) of the GLSL ES 3.00 spec says:
+    *
+    *    When no interpolation qualifier is present, smooth interpolation is
+    *    used.
+    */
+   if (producer_stage == MESA_SHADER_VERTEX &&
+       producer_interp == INTERP_QUALIFIER_NONE &&
+       consumer_interp == INTERP_QUALIFIER_SMOOTH)
+      return true;
+
+   if (consumer_stage == MESA_SHADER_FRAGMENT &&
+       consumer_interp == INTERP_QUALIFIER_NONE &&
+       producer_interp == INTERP_QUALIFIER_SMOOTH)
+      return true;
+
+   return false;
+}
+
 /**
  * Validate the types and qualifiers of an output from one stage against the
  * matching input to another stage.
@@ -329,8 +360,11 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
     *     qualifiers of variables of the same name do not match.
     *
     */
-   if (input->data.interpolation != output->data.interpolation &&
-       prog->Version < 440) {
+   if (prog->Version < 440 &&
+       !interpolation_compatible(producer_stage, consumer_stage,
+                                 glsl_interp_qualifier(output->data.interpolation),
+                                 glsl_interp_qualifier(input->data.interpolation),
+                                 is_gl_identifier(output->name))) {
       linker_error(prog,
                    "%s shader output `%s' specifies %s "
                    "interpolation qualifier, "
@@ -1371,8 +1405,7 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
       (producer_var->type->contains_integer() ||
        producer_var->type->contains_double());
 
-   if (needs_flat_qualifier ||
-       (consumer_stage != -1 && consumer_stage != MESA_SHADER_FRAGMENT)) {
+   if (needs_flat_qualifier) {
       /* Since this varying is not being consumed by the fragment shader, its
        * interpolation type varying cannot possibly affect rendering.
        * Also, this variable is non-flat and is (or contains) an integer
diff --git a/src/compiler/glsl/link_varyings.h b/src/compiler/glsl/link_varyings.h
index 39e9070..6a98c0f 100644
--- a/src/compiler/glsl/link_varyings.h
+++ b/src/compiler/glsl/link_varyings.h
@@ -338,4 +338,11 @@ check_against_input_limit(struct gl_context *ctx,
                           gl_shader *consumer,
                           unsigned num_explicit_locations);
 
+bool
+interpolation_compatible(gl_shader_stage producer_stage,
+                         gl_shader_stage consumer_stage,
+                         enum glsl_interp_qualifier producer_interp,
+                         enum glsl_interp_qualifier consumer_interp,
+                         bool is_builtin_variable);
+
 #endif /* GLSL_LINK_VARYINGS_H */
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index b2e53fb..4255bf2 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -37,6 +37,7 @@
 #include "compiler/glsl/glsl_symbol_table.h"
 #include "compiler/glsl/ir.h"
 #include "compiler/glsl/program.h"
+#include "compiler/glsl/link_varyings.h"
 #include "program/hash_table.h"
 #include "util/strndup.h"
 
@@ -1610,7 +1611,10 @@ validate_io(struct gl_shader_program *producer,
          }
       }
 
-      if (producer_var->interpolation != consumer_var->interpolation) {
+      if (!interpolation_compatible(producer_stage, consumer_stage,
+                                    glsl_interp_qualifier(producer_var->interpolation),
+                                    glsl_interp_qualifier(consumer_var->interpolation),
+                                    is_gl_identifier(consumer_var->name))) {
          valid = false;
          goto out;
       }
-- 
2.5.5



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