[Mesa-stable] [Mesa-dev] [PATCH 03/11] mesa: Strip arrayness from interface block names in some IO validation

Ian Romanick idr at freedesktop.org
Thu Jun 16 16:55:16 UTC 2016


On 06/14/2016 08:34 PM, Timothy Arceri wrote:
> On Tue, 2016-06-14 at 19:01 -0700, Ian Romanick wrote:
>> From: Ian Romanick <ian.d.romanick at intel.com>
>>
>> Outputs from the vertex shader need to be able to match
>> per-vertex-arrayed inputs of later stages.  Acomplish this by
>> stripping
>> one level of arrayness from the names and types of outputs going to a
>> per-vertex-arrayed stage.
>>
>> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96358
>> Cc: "12.0" <mesa-stable at lists.freedesktop.org>
>> Cc: Gregory Hainaut <gregory.hainaut at gmail.com>
>> Cc: Ilia Mirkin <imirkin at alum.mit.edu>
>> ---
>>  src/mesa/main/shader_query.cpp | 98
>> ++++++++++++++++++++++++++++++++++++++----
>>  1 file changed, 90 insertions(+), 8 deletions(-)
>>
>> diff --git a/src/mesa/main/shader_query.cpp
>> b/src/mesa/main/shader_query.cpp
>> index 5956ce4..b2e53fb 100644
>> --- a/src/mesa/main/shader_query.cpp
>> +++ b/src/mesa/main/shader_query.cpp
>> @@ -1385,13 +1385,24 @@ _mesa_get_program_resourceiv(struct
>> gl_shader_program *shProg,
>>  
>>  static bool
>>  validate_io(struct gl_shader_program *producer,
>> -            struct gl_shader_program *consumer)
>> +            struct gl_shader_program *consumer,
>> +            gl_shader_stage producer_stage,
>> +            gl_shader_stage consumer_stage)
>>  {
>>     if (producer == consumer)
>>        return true;
>>  
>> +   const bool nonarray_stage_to_array_stage =
>> +      producer_stage == MESA_SHADER_VERTEX &&
>> +      (consumer_stage == MESA_SHADER_GEOMETRY ||
>> +       consumer_stage == MESA_SHADER_TESS_CTRL ||
>> +       consumer_stage == MESA_SHADER_TESS_EVAL);
> 
> TESS_EVAL->GEOM ?

I missed that TESS_EVAL shader outputs are not arrayed.  I'll add that.

>> +
>>     bool valid = true;
>>  
>> +   void *name_buffer = NULL;
>> +   size_t name_buffer_size = 0;
>> +
>>     gl_shader_variable const **outputs =
>>        (gl_shader_variable const **) calloc(producer-
>>> NumProgramResourceList,
>>                                             sizeof(gl_shader_variable
>> *));
>> @@ -1463,11 +1474,52 @@ validate_io(struct gl_shader_program
>> *producer,
>>              }
>>           }
>>        } else {
>> +         char *consumer_name = consumer_var->name;
>> +
>> +         if (nonarray_stage_to_array_stage &&
>> +             consumer_var->interface_type != NULL &&
>> +             consumer_var->interface_type->is_array() &&
>> +             !is_gl_identifier(consumer_var->name)) {
>> +            const size_t name_len = strlen(consumer_var->name);
>> +
>> +            if (name_len >= name_buffer_size) {
>> +               free(name_buffer);
>> +
>> +               name_buffer_size = name_len + 1;
>> +               name_buffer = malloc(name_buffer_size);
>> +               if (name_buffer == NULL) {
>> +                  valid = false;
>> +                  goto out;
>> +               }
>> +            }
>> +
>> +            consumer_name = (char *) name_buffer;
>> +
>> +            char *s = strchr(consumer_var->name, '[');
>> +            if (s == NULL) {
>> +               valid = false;
>> +               goto out;
>> +            }
>> +
>> +            char *t = strchr(s, ']');
>> +            if (t == NULL) {
>> +               valid = false;
>> +               goto out;
>> +            }
>> +
>> +            assert(t[1] == '.' || t[1] == '[');
>> +
>> +            const ptrdiff_t base_name_len = s - consumer_var->name;
>> +
>> +            memcpy(consumer_name, consumer_var->name,
>> base_name_len);
>> +            strcpy(consumer_name + base_name_len, t + 1);
>> +         }
>> +
>>           for (unsigned j = 0; j < num_outputs; j++) {
>>              const gl_shader_variable *const var = outputs[j];
>>  
>>              if (!var->explicit_location &&
>> -                strcmp(consumer_var->name, var->name) == 0) {
>> +                strcmp(consumer_name, var->name) == 0) {
>>                 producer_var = var;
>>                 match_index = j;
>>                 break;
>> @@ -1529,25 +1581,53 @@ validate_io(struct gl_shader_program
>> *producer,
>>         * Note that location mismatches are detected by the loops
>> above that
>>         * find the producer variable that goes with the consumer
>> variable.
>>         */
>> -      if (producer_var->type != consumer_var->type ||
>> -          producer_var->interpolation != consumer_var->interpolation 
>> ||
>> -          producer_var->precision != consumer_var->precision) {
>> +      if (nonarray_stage_to_array_stage) {
>> +         if (!consumer_var->type->is_array() ||
>> +             consumer_var->type->fields.array != producer_var->type) 
>> {
>> +            valid = false;
>> +            goto out;
>> +         }
>> +
>> +         if (consumer_var->interface_type != NULL) {
>> +            if (!consumer_var->interface_type->is_array() ||
>> +                consumer_var->interface_type->fields.array !=
>> producer_var->interface_type) {
>> +               valid = false;
>> +               goto out;
>> +            }
>> +         } else if (producer_var->interface_type != NULL) {
>> +            valid = false;
>> +            goto out;
>> +         }
>> +      } else {
>> +         if (producer_var->type != consumer_var->type) {
>> +            valid = false;
>> +            goto out;
>> +         }
>> +
>> +         if (producer_var->interface_type != consumer_var-
>>> interface_type) {
>> +            valid = false;
>> +            goto out;
>> +         }
>> +      }
>> +
>> +      if (producer_var->interpolation != consumer_var-
>>> interpolation) {
>>           valid = false;
>>           goto out;
>>        }
>>  
>> -      if (producer_var->outermost_struct_type != consumer_var-
>>> outermost_struct_type) {
>> +      if (producer_var->precision != consumer_var->precision) {
>>           valid = false;
>>           goto out;
>>        }
>>  
>> -      if (producer_var->interface_type != consumer_var-
>>> interface_type) {
>> +      if (producer_var->outermost_struct_type != consumer_var-
>>> outermost_struct_type) {
>>           valid = false;
>>           goto out;
>>        }
>>     }
>>  
>>   out:
>> +   free(name_buffer);
>>     free(outputs);
>>     return valid && num_outputs == 0;
>>  }
>> @@ -1579,7 +1659,9 @@ _mesa_validate_pipeline_io(struct
>> gl_pipeline_object *pipeline)
>>           if (shProg[idx]->_LinkedShaders[idx]->Stage ==
>> MESA_SHADER_COMPUTE)
>>              break;
>>  
>> -         if (!validate_io(shProg[prev], shProg[idx]))
>> +         if (!validate_io(shProg[prev], shProg[idx],
>> +                          shProg[prev]->_LinkedShaders[prev]->Stage,
>> +                          shProg[idx]->_LinkedShaders[idx]->Stage))
>>              return false;
>>  
>>           prev = idx;



More information about the mesa-stable mailing list