[Mesa-stable] [Mesa-dev] [PATCH 2/2] i965: Support "unlimited" compute shader scratch space.

Ian Romanick idr at freedesktop.org
Fri Jun 17 03:16:43 UTC 2016


How well tested is this?  I suspect nothing hits the 2Mb limit, but do
we have any tests or apps that even hit the 12k limit?

On 06/16/2016 07:58 PM, Kenneth Graunke wrote:
> Ivybridge and Baytrail have a pretty harsh limit of 12kB scratch space
> per thread.  However, we can exceed this limit with some clever tricks
> and gain effectively unlimited scratch space.
> 
> Later platforms have a 2MB limit, which is much more reasonable, but
> we may as well apply the same trick there.
> 
> We can probably extend this trick to other stages, but would need to
> adjust the shader code for the different thread payload layouts.
> 
> Cc: "12.0" <mesa-stable at lists.freedesktop.org>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96505
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
>  src/mesa/drivers/dri/i965/brw_fs.cpp      | 50 +++++++++++++++++++++++--------
>  src/mesa/drivers/dri/i965/gen7_cs_state.c |  6 ++--
>  2 files changed, 41 insertions(+), 15 deletions(-)
> 
> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
> index cadf905..9075918 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
> @@ -5993,19 +5993,45 @@ fs_visitor::allocate_registers(bool allow_spilling)
>              prog_data->total_scratch = ALIGN(last_scratch, 1024);
>              max_scratch_size = 12 * 1024;
>           }
> -      }
>  
> -      /* We currently only support up to 2MB of scratch space.  If we
> -       * need to support more eventually, the documentation suggests
> -       * that we could allocate a larger buffer, and partition it out
> -       * ourselves.  We'd just have to undo the hardware's address
> -       * calculation by subtracting (FFTID * Per Thread Scratch Space)
> -       * and then add FFTID * (Larger Per Thread Scratch Space).
> -       *
> -       * See 3D-Media-GPGPU Engine > Media GPGPU Pipeline >
> -       * Thread Group Tracking > Local Memory/Scratch Space.
> -       */
> -      assert(prog_data->total_scratch < max_scratch_size);
> +         if (prog_data->total_scratch >= max_scratch_size) {
> +            /* Normally, the hardware computes a pointer to the scratch
> +             * space region for our thread for us.  This comes with a
> +             * limitation - each thread can only use a limited amount
> +             * of scratch space.  To support more than that limit, we
> +             * can subtract the hardware's offset and add our own:
> +             *
> +             * Scratch Space Pointer +=
> +             *    FFTID * (prog_data->total_scratch - max_scratch_size);
> +             *
> +             * See 3D-Media-GPGPU Engine > Media GPGPU Pipeline >
> +             * Thread Group Tracking > Local Memory/Scratch Space.
> +             */
> +            const fs_builder bld =
> +               fs_builder(this, cfg->blocks[0], (fs_inst *)
> +                          cfg->blocks[0]->start()).exec_all();
> +            struct brw_reg g0_5 =
> +               retype(brw_vec1_grf(0, 5), BRW_REGISTER_TYPE_D);
> +            struct brw_reg g127 =
> +               retype(brw_vec1_grf(127, 0), BRW_REGISTER_TYPE_D);
> +
> +            /* Multiply FFTID by max_scratch_size and shift the result
> +             * left by 10.  Then subtract that from the scratch pointer.
> +             *
> +             * We need a register for temporary storage, but can't allocate
> +             * one post-register-allocation.  However, since our code will
> +             * be emitted at the top of the program, we can safely use g127,
> +             * as it isn't part of the thread payload and can't be in use.
> +             */
> +            bld.AND(g127, g0_5, brw_imm_d(0x3ff));
> +            bld.MUL(g127, g127,
> +                    brw_imm_d(prog_data->total_scratch - max_scratch_size));
> +            bld.ADD(g0_5, g0_5, g127);
> +         }
> +      } else {
> +         /* We should extend the above hack for other stages someday. */
> +         assert(prog_data->total_scratch < max_scratch_size);
> +      }
>     }
>  }
>  
> diff --git a/src/mesa/drivers/dri/i965/gen7_cs_state.c b/src/mesa/drivers/dri/i965/gen7_cs_state.c
> index 5fb8829..b89a186 100644
> --- a/src/mesa/drivers/dri/i965/gen7_cs_state.c
> +++ b/src/mesa/drivers/dri/i965/gen7_cs_state.c
> @@ -70,21 +70,21 @@ brw_upload_cs_state(struct brw_context *brw)
>            */
>           OUT_RELOC64(stage_state->scratch_bo,
>                       I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
> -                     ffs(stage_state->per_thread_scratch) - 11);
> +                     MIN2(ffs(stage_state->per_thread_scratch) - 11, 11));
>        } else if (brw->is_haswell) {
>           /* Haswell's Per Thread Scratch Space is in the range [0, 10]
>            * where 0 = 2k, 1 = 4k, 2 = 8k, ..., 10 = 2M.
>            */
>           OUT_RELOC(stage_state->scratch_bo,
>                     I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
> -                   ffs(stage_state->per_thread_scratch) - 12);
> +                   MIN2(ffs(stage_state->per_thread_scratch) - 12, 10));
>        } else {
>           /* Earlier platforms use the range [0, 11] to mean [1kB, 12kB]
>            * where 0 = 1kB, 1 = 2kB, 2 = 3kB, ..., 11 = 12kB.
>            */
>           OUT_RELOC(stage_state->scratch_bo,
>                     I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
> -                   stage_state->per_thread_scratch / 1024 - 1);
> +                   MIN2(stage_state->per_thread_scratch / 1024, 12) - 1);
>        }
>     } else {
>        OUT_BATCH(0);
> 



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