[Mesa-stable] [Mesa-dev] [PATCH 1/2] i965: Reorganize prog_data->total_scratch code a bit.

Ian Romanick idr at freedesktop.org
Fri Jun 17 03:17:17 UTC 2016


I like this organization much better.  This patch is

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

On 06/16/2016 07:58 PM, Kenneth Graunke wrote:
> Cc: "12.0" <mesa-stable at lists.freedesktop.org>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
>  src/mesa/drivers/dri/i965/brw_fs.cpp | 35 +++++++++++++++++++----------------
>  1 file changed, 19 insertions(+), 16 deletions(-)
> 
> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
> index 8774f25..cadf905 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
> @@ -5973,23 +5973,26 @@ fs_visitor::allocate_registers(bool allow_spilling)
>     schedule_instructions(SCHEDULE_POST);
>  
>     if (last_scratch > 0) {
> -      prog_data->total_scratch = brw_get_scratch_size(last_scratch);
> +      unsigned max_scratch_size = 2 * 1024 * 1024;
>  
> -      if (devinfo->is_haswell && stage == MESA_SHADER_COMPUTE) {
> -         /* According to the MEDIA_VFE_STATE's "Per Thread Scratch Space"
> -          * field documentation, Haswell supports a minimum of 2kB of
> -          * scratch space for compute shaders, unlike every other stage
> -          * and platform.
> -          */
> -         prog_data->total_scratch = MAX2(prog_data->total_scratch, 2048);
> -      } else if (devinfo->gen <= 7 && stage == MESA_SHADER_COMPUTE) {
> -         /* According to the MEDIAVFE_STATE's "Per Thread Scratch Space"
> -          * field documentation, platforms prior to Haswell measure scratch
> -          * size linearly with a range of [1kB, 12kB] and 1kB granularity.
> -          */
> -         prog_data->total_scratch = ALIGN(last_scratch, 1024);
> +      prog_data->total_scratch = brw_get_scratch_size(last_scratch);
>  
> -         assert(prog_data->total_scratch < 12 * 1024);
> +      if (stage == MESA_SHADER_COMPUTE) {
> +         if (devinfo->is_haswell) {
> +            /* According to the MEDIA_VFE_STATE's "Per Thread Scratch Space"
> +             * field documentation, Haswell supports a minimum of 2kB of
> +             * scratch space for compute shaders, unlike every other stage
> +             * and platform.
> +             */
> +            prog_data->total_scratch = MAX2(prog_data->total_scratch, 2048);
> +         } else if (devinfo->gen <= 7) {
> +            /* According to the MEDIA_VFE_STATE's "Per Thread Scratch Space"
> +             * field documentation, platforms prior to Haswell measure scratch
> +             * size linearly with a range of [1kB, 12kB] and 1kB granularity.
> +             */
> +            prog_data->total_scratch = ALIGN(last_scratch, 1024);
> +            max_scratch_size = 12 * 1024;
> +         }
>        }
>  
>        /* We currently only support up to 2MB of scratch space.  If we
> @@ -6002,7 +6005,7 @@ fs_visitor::allocate_registers(bool allow_spilling)
>         * See 3D-Media-GPGPU Engine > Media GPGPU Pipeline >
>         * Thread Group Tracking > Local Memory/Scratch Space.
>         */
> -      assert(prog_data->total_scratch < 2 * 1024 * 1024);
> +      assert(prog_data->total_scratch < max_scratch_size);
>     }
>  }
>  
> 



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