[Mesa-stable] [Mesa-dev] [PATCH 2/2] i965/fs: indirect addressing with doubles is not supported in CHV/BSW
Kenneth Graunke
kenneth at whitecape.org
Fri Jun 17 06:57:56 UTC 2016
On Wednesday, June 15, 2016 9:25:45 AM PDT Samuel Iglesias Gonsálvez wrote:
> From the Cherryview's PRM, Volume 7, 3D Media GPGPU Engine, Register Region
> Restrictions, page 844:
>
> "When source or destination datatype is 64b or operation is integer DWord
> multiply, indirect addressing must not be used."
>
> Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
> Cc: "12.0" <mesa-stable at lists.freedesktop.org>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95462
> ---
> src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 46 +++++++++++++++++++++++++++++---
> 1 file changed, 42 insertions(+), 4 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> index c271e64..be162ff 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> @@ -3602,6 +3602,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
> } else {
> fs_reg indirect = retype(get_nir_src(instr->src[0]),
> BRW_REGISTER_TYPE_UD);
> + int num_components = instr->num_components;
>
> /* We need to pass a size to the MOV_INDIRECT but we don't want it to
> * go past the end of the uniform. In order to keep the n'th
> @@ -3609,14 +3610,51 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
> * one component of the vector.
> */
> assert(instr->const_index[1] >=
> - instr->num_components * (int) type_sz(dest.type));
> + num_components * (int) type_sz(dest.type));
> +
> unsigned read_size = instr->const_index[1] -
> - (instr->num_components - 1) * type_sz(dest.type);
> + (num_components - 1) * type_sz(dest.type);
> +
> + fs_reg temp = dest;
> + fs_reg indirect_chv_high_32bit;
> + bool is_cherryview_64bit =
> + devinfo->is_cherryview && type_sz(dest.type) == 8;
> + if (is_cherryview_64bit) {
> + /* Duplicate the number of components because we will read
> + * each 64-bit component with two 32-bit reads.
> + */
> + num_components *= 2;
> + /* Temporary destination to save the data. We will do a shuffle
> + * later.
> + */
> + temp = bld.vgrf(BRW_REGISTER_TYPE_UD, num_components);
I think if you just used inst->num_components * 2 here...
> + indirect_chv_high_32bit = vgrf(glsl_type::uint_type);
> + /* Calculate indirect address to read high 32 bits */
> + bld.ADD(indirect_chv_high_32bit, indirect, brw_imm_ud(4));
> + }
>
> - for (unsigned j = 0; j < instr->num_components; j++) {
> + int i, j;
> + for (j = 0, i = 0; i < num_components; j++, i++) {
and then left it as j < instr->num_components rather than i...
then you wouldn't have to make a num_components temporary nor
multiply it by 2. Might be a little simpler?
> bld.emit(SHADER_OPCODE_MOV_INDIRECT,
> - offset(dest, bld, j), offset(src, bld, j),
> + offset(temp, bld, i), offset(src, bld, j),
> indirect, brw_imm_ud(read_size));
> +
> + if (is_cherryview_64bit) {
> + /* Read higher 32 bits, increase 'i' to save the
> + * data in the right destination register's offset.
> + */
> + i++;
> + bld.emit(SHADER_OPCODE_MOV_INDIRECT,
> + offset(temp, bld, i), offset(src, bld, j),
> + indirect_chv_high_32bit, brw_imm_ud(read_size));
> + }
> + }
> +
> + if (is_cherryview_64bit) {
> + shuffle_32bit_load_result_to_64bit_data(bld,
> + dest,
> + temp,
> + instr->num_components);
I suspect you could do this without a shuffle by subscripting the
destinations directly...plus, you have byte-offsets per channel on the
source data, so you can definitely have it come in however you like
(unlike URB reads).
Still, this should work as is, and fixes a problem, so:
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
I think it could probably be done in a simpler fashion, though.
> }
> }
> break;
>
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