[Mesa-stable] [PATCH v2 03/11] mesa: Strip arrayness from interface block names in some IO validation

Ian Romanick idr at freedesktop.org
Thu Jun 23 22:07:14 UTC 2016


On 06/16/2016 12:12 PM, Ilia Mirkin wrote:
> On Thu, Jun 16, 2016 at 3:06 PM, Ian Romanick <idr at freedesktop.org> wrote:
>> From: Ian Romanick <ian.d.romanick at intel.com>
>>
>> Outputs from the vertex shader need to be able to match
>> per-vertex-arrayed inputs of later stages.  Acomplish this by stripping
>> one level of arrayness from the names and types of outputs going to a
>> per-vertex-arrayed stage.
>>
>> v2: Add missing checks for TESS_EVAL->GEOMETRY.  Noticed by Timothy
>> Arceri.
>>
>> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96358
>> Cc: "12.0" <mesa-stable at lists.freedesktop.org>
>> Cc: Gregory Hainaut <gregory.hainaut at gmail.com>
>> Cc: Ilia Mirkin <imirkin at alum.mit.edu>
>> ---
>>  src/mesa/main/shader_query.cpp | 100 +++++++++++++++++++++++++++++++++++++----
>>  1 file changed, 92 insertions(+), 8 deletions(-)
>>
>> diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
>> index 5956ce4..a6a0a2f 100644
>> --- a/src/mesa/main/shader_query.cpp
>> +++ b/src/mesa/main/shader_query.cpp
>> @@ -1385,13 +1385,26 @@ _mesa_get_program_resourceiv(struct gl_shader_program *shProg,
>>
>>  static bool
>>  validate_io(struct gl_shader_program *producer,
>> -            struct gl_shader_program *consumer)
>> +            struct gl_shader_program *consumer,
>> +            gl_shader_stage producer_stage,
>> +            gl_shader_stage consumer_stage)
>>  {
>>     if (producer == consumer)
>>        return true;
>>
>> +   const bool nonarray_stage_to_array_stage =
>> +      (producer_stage == MESA_SHADER_VERTEX &&
>> +       (consumer_stage == MESA_SHADER_GEOMETRY ||
>> +        consumer_stage == MESA_SHADER_TESS_CTRL ||
>> +        consumer_stage == MESA_SHADER_TESS_EVAL)) ||
>> +      (producer_stage == MESA_SHADER_TESS_EVAL &&
>> +       consumer_stage == MESA_SHADER_GEOMETRY);
> 
> Since TCS -> GEOM is not possible, isn't the only way that array ->
> array can happen is TCS -> TES? IOW, couldn't this just be
> 
> producer != TCS && (consumer == TCS || consumer == TES || consumer == GS)
> 
> Your call whether you want to rewrite it. [No comment on the rest of
> the patch...]

I had though of another (slightly less) clever way to do this, but I
decided against it because it was less clear.

Anyway, I tried your suggestion.  Here's the assembly 'diff
--side-by-side'.  Mine is on the left, yours is on the right.

    mov    0x4(%rax),%eax                mov    0x4(%rax),%eax
    cmp    %rbp,%rbx                     cmp    %rbp,%rbx
    je     374c                     |    je     3744
    test   %eax,%eax                |    movb   $0x0,0x1f(%rsp)
    jne    357b                     |    cmp    $0x1,%eax
    lea    -0x1(%rdx),%ecx          |    je     357f
    movb   $0x1,0x1f(%rsp)          |    sub    $0x1,%edx
    cmp    $0x2,%ecx                |    cmp    $0x2,%edx
    jbe    358d                     |    setbe  0x1f(%rsp)
    cmp    $0x2,%eax                <
    sete   %cl                      <
    cmp    $0x3,%edx                <
    sete   %al                      <
    and    %eax,%ecx                <
    mov    %cl,0x1f(%rsp)           <

I don't know that we'd be able to measure a performance difference.
Maybe having one less branch that may not predict well is good?  *shrug*

>   -ilia
> 
>> +
>>     bool valid = true;
>>
>> +   void *name_buffer = NULL;
>> +   size_t name_buffer_size = 0;
>> +
>>     gl_shader_variable const **outputs =
>>        (gl_shader_variable const **) calloc(producer->NumProgramResourceList,
>>                                             sizeof(gl_shader_variable *));
>> @@ -1463,11 +1476,52 @@ validate_io(struct gl_shader_program *producer,
>>              }
>>           }
>>        } else {
>> +         char *consumer_name = consumer_var->name;
>> +
>> +         if (nonarray_stage_to_array_stage &&
>> +             consumer_var->interface_type != NULL &&
>> +             consumer_var->interface_type->is_array() &&
>> +             !is_gl_identifier(consumer_var->name)) {
>> +            const size_t name_len = strlen(consumer_var->name);
>> +
>> +            if (name_len >= name_buffer_size) {
>> +               free(name_buffer);
>> +
>> +               name_buffer_size = name_len + 1;
>> +               name_buffer = malloc(name_buffer_size);
>> +               if (name_buffer == NULL) {
>> +                  valid = false;
>> +                  goto out;
>> +               }
>> +            }
>> +
>> +            consumer_name = (char *) name_buffer;
>> +
>> +            char *s = strchr(consumer_var->name, '[');
>> +            if (s == NULL) {
>> +               valid = false;
>> +               goto out;
>> +            }
>> +
>> +            char *t = strchr(s, ']');
>> +            if (t == NULL) {
>> +               valid = false;
>> +               goto out;
>> +            }
>> +
>> +            assert(t[1] == '.' || t[1] == '[');
>> +
>> +            const ptrdiff_t base_name_len = s - consumer_var->name;
>> +
>> +            memcpy(consumer_name, consumer_var->name, base_name_len);
>> +            strcpy(consumer_name + base_name_len, t + 1);
>> +         }
>> +
>>           for (unsigned j = 0; j < num_outputs; j++) {
>>              const gl_shader_variable *const var = outputs[j];
>>
>>              if (!var->explicit_location &&
>> -                strcmp(consumer_var->name, var->name) == 0) {
>> +                strcmp(consumer_name, var->name) == 0) {
>>                 producer_var = var;
>>                 match_index = j;
>>                 break;
>> @@ -1529,25 +1583,53 @@ validate_io(struct gl_shader_program *producer,
>>         * Note that location mismatches are detected by the loops above that
>>         * find the producer variable that goes with the consumer variable.
>>         */
>> -      if (producer_var->type != consumer_var->type ||
>> -          producer_var->interpolation != consumer_var->interpolation ||
>> -          producer_var->precision != consumer_var->precision) {
>> +      if (nonarray_stage_to_array_stage) {
>> +         if (!consumer_var->type->is_array() ||
>> +             consumer_var->type->fields.array != producer_var->type) {
>> +            valid = false;
>> +            goto out;
>> +         }
>> +
>> +         if (consumer_var->interface_type != NULL) {
>> +            if (!consumer_var->interface_type->is_array() ||
>> +                consumer_var->interface_type->fields.array != producer_var->interface_type) {
>> +               valid = false;
>> +               goto out;
>> +            }
>> +         } else if (producer_var->interface_type != NULL) {
>> +            valid = false;
>> +            goto out;
>> +         }
>> +      } else {
>> +         if (producer_var->type != consumer_var->type) {
>> +            valid = false;
>> +            goto out;
>> +         }
>> +
>> +         if (producer_var->interface_type != consumer_var->interface_type) {
>> +            valid = false;
>> +            goto out;
>> +         }
>> +      }
>> +
>> +      if (producer_var->interpolation != consumer_var->interpolation) {
>>           valid = false;
>>           goto out;
>>        }
>>
>> -      if (producer_var->outermost_struct_type != consumer_var->outermost_struct_type) {
>> +      if (producer_var->precision != consumer_var->precision) {
>>           valid = false;
>>           goto out;
>>        }
>>
>> -      if (producer_var->interface_type != consumer_var->interface_type) {
>> +      if (producer_var->outermost_struct_type != consumer_var->outermost_struct_type) {
>>           valid = false;
>>           goto out;
>>        }
>>     }
>>
>>   out:
>> +   free(name_buffer);
>>     free(outputs);
>>     return valid && num_outputs == 0;
>>  }
>> @@ -1579,7 +1661,9 @@ _mesa_validate_pipeline_io(struct gl_pipeline_object *pipeline)
>>           if (shProg[idx]->_LinkedShaders[idx]->Stage == MESA_SHADER_COMPUTE)
>>              break;
>>
>> -         if (!validate_io(shProg[prev], shProg[idx]))
>> +         if (!validate_io(shProg[prev], shProg[idx],
>> +                          shProg[prev]->_LinkedShaders[prev]->Stage,
>> +                          shProg[idx]->_LinkedShaders[idx]->Stage))
>>              return false;
>>
>>           prev = idx;
>> --
>> 2.5.5
>>
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