[Mesa-stable] [Mesa-dev] [PATCH 2/2] glsl/linker: Include the interface name for input and output blocks

Kenneth Graunke kenneth at whitecape.org
Sat May 14 03:11:57 UTC 2016


On Friday, May 13, 2016 6:42:54 PM PDT Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
> 
> On my oes_shader_io_blocks branch, this fixes 71
> dEQP-GLES31.functional.program_interface_query.* tests.
> 
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Cc: mesa-stable at lists.freedesktop.org
> ---
>  src/compiler/glsl/linker.cpp | 17 ++++++++++++++++-
>  1 file changed, 16 insertions(+), 1 deletion(-)
> 
> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
> index 41b43ab..3749585 100644
> --- a/src/compiler/glsl/linker.cpp
> +++ b/src/compiler/glsl/linker.cpp
> @@ -3654,6 +3654,21 @@ add_shader_variable(struct gl_shader_program *shProg, 
unsigned stage_mask,
>     }
>  
>     default: {
> +      /* Issue #16 of the ARB_program_interface_query spec says:
> +       *
> +       * "* If a variable is a member of an interface block without an
> +       *    instance name, it is enumerated using just the variable name.
> +       *
> +       *  * If a variable is a member of an interface block with an 
instance
> +       *    name, it is enumerated as "BlockName.Member", where "BlockName" 
is
> +       *    the name of the interface block (not the instance name) and
> +       *    "Member" is the name of the variable."

lol..."if it's in a block with one kind of name, use the block's other 
name..."

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

> +       */
> +      const char *prefixed_name = var->data.from_named_ifc_block
> +         ? ralloc_asprintf(shProg, "%s.%s", var->get_interface_type()-
>name,
> +                           name)
> +         : name;
> +
>        /* The ARB_program_interface_query spec says:
>         *
>         *     "For an active variable declared as a single instance of a 
basic
> @@ -3661,7 +3676,7 @@ add_shader_variable(struct gl_shader_program *shProg, 
unsigned stage_mask,
>         *     from the shader source."
>         */
>        gl_shader_variable *sha_v =
> -         create_shader_variable(shProg, var, name, type,
> +         create_shader_variable(shProg, var, prefixed_name, type,
>                                  use_implicit_location, location);
>        if (!sha_v)
>           return false;
> 

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