[Mesa-stable] [Mesa-dev] [PATCH 04/13] i965/draw: Delay when we get the bo for vertex buffers
Iago Toral
itoral at igalia.com
Thu May 19 14:48:08 UTC 2016
On Thu, 2016-05-19 at 00:21 -0700, Jason Ekstrand wrote:
> The previous code got the BO the first time we encountered it. However,
> this can potentially lead to problems if the BO is used for multiple arrays
> with the same buffer object because the range we declare as busy may not be
> quite right. By delaying the call to intel_bufferobj_buffer, we can ensure
> that we have the full range for the given buffer.
>
> Cc: "10.2" <mesa-stable at lists.freedesktop.org>
> ---
> src/mesa/drivers/dri/i965/brw_draw_upload.c | 71 ++++++++++++++++++++---------
> 1 file changed, 49 insertions(+), 22 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c
> index 3ec37f8..0a7725d 100644
> --- a/src/mesa/drivers/dri/i965/brw_draw_upload.c
> +++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c
> @@ -453,6 +453,11 @@ brw_prepare_vertices(struct brw_context *brw)
> if (brw->vb.nr_buffers)
> return;
>
> + /* The range of data in a given buffer represented as [min, max) */
> + struct intel_buffer_object *enabled_buffer[VERT_ATTRIB_MAX];
> + uint32_t buffer_range_start[VERT_ATTRIB_MAX];
> + uint32_t buffer_range_end[VERT_ATTRIB_MAX];
> +
> for (i = j = 0; i < brw->vb.nr_enabled; i++) {
> struct brw_vertex_element *input = brw->vb.enabled[i];
> const struct gl_client_array *glarray = input->glarray;
> @@ -460,12 +465,31 @@ brw_prepare_vertices(struct brw_context *brw)
> if (_mesa_is_bufferobj(glarray->BufferObj)) {
> struct intel_buffer_object *intel_buffer =
> intel_buffer_object(glarray->BufferObj);
> - unsigned k;
> +
> + const uint32_t offset = (uintptr_t)glarray->Ptr;
Should we use uint64_t instead or do we know that these offsets need to
be within a 32-bit address?
> + uint32_t start, range;
> + if (glarray->InstanceDivisor) {
> + start = offset;
> + range = (glarray->StrideB * ((brw->num_instances /
> + glarray->InstanceDivisor) - 1) +
> + glarray->_ElementSize);
> + } else {
> + if (!brw->vb.index_bounds_valid) {
> + start = 0;
> + range = intel_buffer->Base.Size;
> + } else {
> + start = offset + min_index * glarray->StrideB;
> + range = (glarray->StrideB * (max_index - min_index) +
> + glarray->_ElementSize);
> + }
> + }
>
> /* If we have a VB set to be uploaded for this buffer object
> * already, reuse that VB state so that we emit fewer
> * relocations.
> */
> + unsigned k;
> for (k = 0; k < i; k++) {
> const struct gl_client_array *other = brw->vb.enabled[k]->glarray;
> if (glarray->BufferObj == other->BufferObj &&
> @@ -475,6 +499,9 @@ brw_prepare_vertices(struct brw_context *brw)
> {
> input->buffer = brw->vb.enabled[k]->buffer;
> input->offset = glarray->Ptr - other->Ptr;
> +
> + buffer_range_start[k] = MIN2(buffer_range_start[k], start);
> + buffer_range_end[k] = MAX2(buffer_range_end[k], start + range);
> break;
> }
> }
> @@ -482,29 +509,13 @@ brw_prepare_vertices(struct brw_context *brw)
> struct brw_vertex_buffer *buffer = &brw->vb.buffers[j];
>
> /* Named buffer object: Just reference its contents directly. */
> - buffer->offset = (uintptr_t)glarray->Ptr;
> + buffer->offset = offset;
> buffer->stride = glarray->StrideB;
> buffer->step_rate = glarray->InstanceDivisor;
>
> - uint32_t offset, size;
> - if (glarray->InstanceDivisor) {
> - offset = buffer->offset;
> - size = (buffer->stride * ((brw->num_instances /
> - glarray->InstanceDivisor) - 1) +
> - glarray->_ElementSize);
> - } else {
> - if (!brw->vb.index_bounds_valid) {
> - offset = 0;
> - size = intel_buffer->Base.Size;
> - } else {
> - offset = buffer->offset + min_index * buffer->stride;
> - size = (buffer->stride * (max_index - min_index) +
> - glarray->_ElementSize);
> - }
> - }
> - buffer->bo = intel_bufferobj_buffer(brw, intel_buffer,
> - offset, size);
> - drm_intel_bo_reference(buffer->bo);
> + enabled_buffer[j] = intel_buffer;
> + buffer_range_start[j] = start;
> + buffer_range_end[j] = start + range;
>
> input->buffer = j++;
> input->offset = 0;
> @@ -519,7 +530,7 @@ brw_prepare_vertices(struct brw_context *brw)
> * probably a service to the poor programmer to do so rather than
> * trying to just not render.
> */
> - assert(input->offset < brw->vb.buffers[input->buffer].bo->size);
> + assert(input->offset < intel_buffer->Base.Size);
> } else {
> /* Queue the buffer object up to be uploaded in the next pass,
> * when we've decided if we're doing interleaved or not.
> @@ -554,6 +565,22 @@ brw_prepare_vertices(struct brw_context *brw)
> }
> }
>
> + /* Now that we've set up all of the buffers, we walk through and reference
> + * each of them. We do this late so that we get the right size in each
> + * buffer and don't reference too little data.
> + */
> + for (i = 0; i < j; i++) {
> + struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
> + if (buffer->bo)
> + continue;
> +
> + const uint32_t start = buffer_range_start[i];
> + const uint32_t range = buffer_range_end[i] - buffer_range_start[i];
> +
> + buffer->bo = intel_bufferobj_buffer(brw, enabled_buffer[i], start, range);
> + drm_intel_bo_reference(buffer->bo);
> + }
> +
> /* If we need to upload all the arrays, then we can trim those arrays to
> * only the used elements [min_index, max_index] so long as we adjust all
> * the values used in the 3DPRIMITIVE i.e. by setting the vertex bias.
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