[Mesa-stable] [PATCH 5/5] glsl: Use Geom.VerticesOut == -1 to specify unset
Ian Romanick
idr at freedesktop.org
Tue May 31 18:52:57 UTC 2016
From: Ian Romanick <ian.d.romanick at intel.com>
Because apparently layout(max_vertices=0) is a thing.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Cc: "12.0" <mesa-stable at lists.freedesktop.org>
---
src/compiler/glsl/glsl_parser_extras.cpp | 2 +-
src/compiler/glsl/linker.cpp | 8 ++++----
src/mesa/main/shaderobj.c | 2 +-
3 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 843998d..2e3395e 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -1687,7 +1687,7 @@ set_shader_inout_layout(struct gl_shader *shader,
shader->TessEval.PointMode = state->in_qualifier->point_mode;
break;
case MESA_SHADER_GEOMETRY:
- shader->Geom.VerticesOut = 0;
+ shader->Geom.VerticesOut = -1;
if (state->out_qualifier->flags.q.max_vertices) {
unsigned qual_max_vertices;
if (state->out_qualifier->max_vertices->
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 010dbd7..0f01a97 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -1980,7 +1980,7 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
struct gl_shader **shader_list,
unsigned num_shaders)
{
- linked_shader->Geom.VerticesOut = 0;
+ linked_shader->Geom.VerticesOut = -1;
linked_shader->Geom.Invocations = 0;
linked_shader->Geom.InputType = PRIM_UNKNOWN;
linked_shader->Geom.OutputType = PRIM_UNKNOWN;
@@ -2024,8 +2024,8 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
linked_shader->Geom.OutputType = shader->Geom.OutputType;
}
- if (shader->Geom.VerticesOut != 0) {
- if (linked_shader->Geom.VerticesOut != 0 &&
+ if (shader->Geom.VerticesOut != -1) {
+ if (linked_shader->Geom.VerticesOut != -1 &&
linked_shader->Geom.VerticesOut != shader->Geom.VerticesOut) {
linker_error(prog, "geometry shader defined with conflicting "
"output vertex count (%d and %d)\n",
@@ -2067,7 +2067,7 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
}
prog->Geom.OutputType = linked_shader->Geom.OutputType;
- if (linked_shader->Geom.VerticesOut == 0) {
+ if (linked_shader->Geom.VerticesOut == -1) {
linker_error(prog,
"geometry shader didn't declare max_vertices\n");
return;
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 274cb12..189317c 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -232,7 +232,7 @@ init_shader_program(struct gl_shader_program *prog)
prog->FragDataBindings = string_to_uint_map_ctor();
prog->FragDataIndexBindings = string_to_uint_map_ctor();
- prog->Geom.VerticesOut = 0;
+ prog->Geom.VerticesOut = -1;
prog->Geom.InputType = GL_TRIANGLES;
prog->Geom.OutputType = GL_TRIANGLE_STRIP;
prog->Geom.UsesEndPrimitive = false;
--
2.5.5
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