[Mesa-stable] [Mesa-dev] [PATCH] st/mesa: fix the layer of VDPAU surface samplers

Christian König deathsimple at vodafone.de
Fri Nov 4 08:47:04 UTC 2016


Am 03.11.2016 um 22:06 schrieb Nicolai Hähnle:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
> A latent bug in VDPAU interop was exposed by commit
> e5cc84dd43be066c1dd418e32f5ad258e31a150a.
>
> Before that commit, the st_vdpau code created samplers with
> first_layer == last_layer == 1 that the general texture handling code
> would immediately delete and re-create, because the layer does not match
> the information in the GL texture object.
>
> This was correct behavior, because the imported resource because the
> imported resource is supposed to have the correct offset already applied.
>
> After that commit, the state tracker assumes that an existing sampler is
> correct at all times.  Existing samplers are supposed to be deleted when
> they may become invalid, and they will be created on-demand.  This meant
> that the sampler with first_layer == last_layer == 1 stuck around, leading
> to rendering artefacts (on radeonsi), command stream failures (on r600), and
> assertions (in debug builds).
>
> This patch fixes the problem by simply not creating a sampler at all in
> st_vdpau_map_surface and relying on the generic texture code to do the right
> thing.

A big NAK on this, cause this way GL clearly samples from the wrong 
layer for the classic interop case.

What we probably should rather do is setting index=0 on line 202 when 
the DMA-buf import succeeded, cause resources imported using the DMA-buf 
method just have one layer.

Regards,
Christian.

>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98512
> Cc: 13.0 <mesa-stable at lists.freedesktop.org>
> ---
>   src/mesa/state_tracker/st_vdpau.c | 12 ------------
>   1 file changed, 12 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_vdpau.c b/src/mesa/state_tracker/st_vdpau.c
> index 7912057..770f0ff 100644
> --- a/src/mesa/state_tracker/st_vdpau.c
> +++ b/src/mesa/state_tracker/st_vdpau.c
> @@ -182,21 +182,20 @@ static void
>   st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
>                        GLboolean output, struct gl_texture_object *texObj,
>                        struct gl_texture_image *texImage,
>                        const void *vdpSurface, GLuint index)
>   {
>      struct st_context *st = st_context(ctx);
>      struct st_texture_object *stObj = st_texture_object(texObj);
>      struct st_texture_image *stImage = st_texture_image(texImage);
>   
>      struct pipe_resource *res;
> -   struct pipe_sampler_view templ, **sampler_view;
>      mesa_format texFormat;
>   
>      if (output) {
>         res = st_vdpau_output_surface_dma_buf(ctx, vdpSurface);
>   
>         if (!res)
>            res = st_vdpau_output_surface_gallium(ctx, vdpSurface);
>   
>      } else {
>         res = st_vdpau_video_surface_dma_buf(ctx, vdpSurface, index);
> @@ -226,31 +225,20 @@ st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
>      texFormat = st_pipe_format_to_mesa_format(res->format);
>   
>      _mesa_init_teximage_fields(ctx, texImage,
>                                 res->width0, res->height0, 1, 0, GL_RGBA,
>                                 texFormat);
>   
>      pipe_resource_reference(&stObj->pt, res);
>      st_texture_release_all_sampler_views(st, stObj);
>      pipe_resource_reference(&stImage->pt, res);
>   
> -   u_sampler_view_default_template(&templ, res, res->format);
> -   templ.u.tex.first_layer = index & 1;
> -   templ.u.tex.last_layer = index & 1;
> -   templ.swizzle_r = GET_SWZ(stObj->base._Swizzle, 0);
> -   templ.swizzle_g = GET_SWZ(stObj->base._Swizzle, 1);
> -   templ.swizzle_b = GET_SWZ(stObj->base._Swizzle, 2);
> -   templ.swizzle_a = GET_SWZ(stObj->base._Swizzle, 3);
> -
> -   sampler_view = st_texture_get_sampler_view(st, stObj);
> -   *sampler_view = st->pipe->create_sampler_view(st->pipe, res, &templ);
> -
>      stObj->surface_format = res->format;
>   
>      _mesa_dirty_texobj(ctx, texObj);
>      pipe_resource_reference(&res, NULL);
>   }
>   
>   static void
>   st_vdpau_unmap_surface(struct gl_context *ctx, GLenum target, GLenum access,
>                          GLboolean output, struct gl_texture_object *texObj,
>                          struct gl_texture_image *texImage,




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