[Mesa-stable] [PATCH] [for stable only] i965/gs: Allow primitive id to be a system value

Jason Ekstrand jason at jlekstrand.net
Fri Nov 11 06:38:16 UTC 2016


This allows for gl_PrimitiveId to come in as a system value rather than as
an input.  This is the way it comes in from SPIR-V. We keeps the input path
working for now so we don't break GL

Cc: "13.0" <mesa-stable at lists.freedesktop.org>
---
 src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
index 10be41b..2f4306a 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
@@ -626,7 +626,8 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
    shader = brw_postprocess_nir(shader, compiler->devinfo, is_scalar);
 
    prog_data->include_primitive_id =
-      (shader->info->inputs_read & VARYING_BIT_PRIMITIVE_ID) != 0;
+      (shader->info->inputs_read & VARYING_BIT_PRIMITIVE_ID) ||
+      (shader->info->system_values_read & (1 << SYSTEM_VALUE_PRIMITIVE_ID));
 
    prog_data->invocations = shader->info->gs.invocations;
 
-- 
2.5.0.400.gff86faf



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