[Mesa-stable] [PATCH 2/4] anv/cmd_buffer: Handle running out of binding tables in compute shaders
Jason Ekstrand
jason at jlekstrand.net
Tue Nov 22 04:26:56 UTC 2016
If we try to allocate a binding table and fail, we have to get a new
binding table block, re-emit STATE_BASE_ADDRESS, and then try again. We
already handle this correctly for 3D and blorp but it never got handled for
CS. This fixes the new stress.lots-of-surface-state.cs.static crucible test.
Cc: "13.0" <mesa-stable at lists.freedesktop.org>
Cc: Jordan Justen <jordan.l.justen at intel.com>
---
src/intel/vulkan/genX_cmd_buffer.c | 20 +++++++++++++++-----
1 file changed, 15 insertions(+), 5 deletions(-)
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
index de3253f..6645d1b 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -1674,12 +1674,22 @@ flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer)
struct anv_state surfaces = { 0, }, samplers = { 0, };
VkResult result;
- result = emit_samplers(cmd_buffer, MESA_SHADER_COMPUTE, &samplers);
- if (result != VK_SUCCESS)
- return result;
result = emit_binding_table(cmd_buffer, MESA_SHADER_COMPUTE, &surfaces);
- if (result != VK_SUCCESS)
- return result;
+ if (result != VK_SUCCESS) {
+ result = anv_cmd_buffer_new_binding_table_block(cmd_buffer);
+ assert(result == VK_SUCCESS);
+
+ /* Re-emit state base addresses so we get the new surface state base
+ * address before we start emitting binding tables etc.
+ */
+ genX(cmd_buffer_emit_state_base_address)(cmd_buffer);
+
+ result = emit_binding_table(cmd_buffer, MESA_SHADER_COMPUTE, &surfaces);
+ assert(result == VK_SUCCESS);
+ }
+ result = emit_samplers(cmd_buffer, MESA_SHADER_COMPUTE, &samplers);
+ assert(result == VK_SUCCESS);
+
struct anv_state push_state = anv_cmd_buffer_cs_push_constants(cmd_buffer);
--
2.5.0.400.gff86faf
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