[Mesa-stable] [PATCH v2 1/2] egl/wayland: use the destroy_window_callback for swrast

Emil Velikov emil.l.velikov at gmail.com
Mon Nov 28 18:25:18 UTC 2016


From: Emil Velikov <emil.velikov at collabora.com>

As described in commit 690ead4a135 ("egl/wayland-egl: Fix for segfault
in dri2_wl_destroy_surface.") if we attempt to destroy a EGL surface
attached to already destroyed Wayland window we'll get a segfault.

v2: set the correct callback alongside the window->private. (Dan)

Cc: Daniel Stone <daniels at collabora.com>
Cc: "12.0 13.0" <mesa-stable at lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov at collabora.com>
---
 src/egl/drivers/dri2/platform_wayland.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/egl/drivers/dri2/platform_wayland.c b/src/egl/drivers/dri2/platform_wayland.c
index 395f1e1..6c2c141 100644
--- a/src/egl/drivers/dri2/platform_wayland.c
+++ b/src/egl/drivers/dri2/platform_wayland.c
@@ -1740,6 +1740,8 @@ dri2_wl_swrast_create_window_surface(_EGLDriver *drv, _EGLDisplay *disp,
       dri2_surf->format = WL_SHM_FORMAT_ARGB8888;
 
    dri2_surf->wl_win = window;
+   dri2_surf->wl_win->private = dri2_surf;
+   dri2_surf->wl_win->destroy_window_callback = destroy_window_callback;
 
    dri2_surf->base.Width = -1;
    dri2_surf->base.Height = -1;
-- 
2.10.2



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