[Mesa-stable] [PATCH] mesa: only verify that enabled arrays have backing buffers
Ilia Mirkin
imirkin at alum.mit.edu
Wed Nov 30 22:04:06 UTC 2016
We were previously also verifying that no backing buffers were available
when an array wasn't enabled. This is has no basis in the spec, and it
causes GLupeN64 to fail as a result.
Fixes: c2e146f487 ("mesa: error out in indirect draw when vertex bindings mismatch")
Cc: mesa-stable at lists.freedesktop.org
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri at collabora.com>
---
src/mesa/main/api_validate.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index d3b4cab..071c16d 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -925,7 +925,7 @@ valid_draw_indirect(struct gl_context *ctx,
* buffer bound.
*/
if (_mesa_is_gles31(ctx) &&
- ctx->Array.VAO->_Enabled != ctx->Array.VAO->VertexAttribBufferMask) {
+ ctx->Array.VAO->_Enabled & ~ctx->Array.VAO->VertexAttribBufferMask) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(No VBO bound)", name);
return GL_FALSE;
}
--
2.7.3
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