[Mesa-stable] [Mesa-dev] [PATCH] i965: do not release GLSL IR for SSO programs
Timothy Arceri
timothy.arceri at collabora.com
Wed Oct 26 08:21:22 UTC 2016
On Wed, 2016-10-26 at 08:50 +0300, Tapani Pälli wrote:
>
> On 10/26/2016 08:15 AM, Timothy Arceri wrote:
> >
> > On Tue, 2016-10-25 at 09:39 +0300, Tapani Pälli wrote:
> > >
> > > SSO shader programs can be later modified by attaching/detaching
> > > shaders and relinked, this requires IR.
> >
> > Doesn't relinking recreate the IR? We can relink exiting shaders
> > into
> > new programs. The IR is cloned from gl_shader (the compiled IR)
> > before
> > this happens.
> >
> > Where exactly are things falling over for SSO?
>
> I went this way as I haven't seen this happening elsewhere but when
> relinking program created by glCreateShaderProgram. TBH I'm not sure
> if
> this could happen with regular programs, I would assume we had
> already
> bugs if it would be so (?)
>
> In practice things go bad in brw_link_shader where process_glsl_ir()
> gets called, like this:
>
> --- 8< ---
> #0 do_expression_flattening (instructions=instructions at entry=0x0,
> predicate=predicate at entry=0x7ffff0f808a0
> <mat_op_to_vec_predicate(ir_instruction*)>) at
> glsl/ir_expression_flattening.cpp:60
> #1 0x00007ffff0f816b9 in do_mat_op_to_vec (instructions=0x0) at
> glsl/lower_mat_op_to_vec.cpp:96
> #2 0x00007ffff10385bd in process_glsl_ir (shader_prog=0x9b74d8,
> shader=0x9b2688, brw=0x7d2478) at brw_link.cpp:108
> #3 brw_link_shader (ctx=0x7d2478, shProg=0x9b74d8) at
> brw_link.cpp:234
> #4 0x00007ffff0ec1f31 in _mesa_glsl_link_shader (ctx=0x7d2478,
> prog=0x9b74d8) at program/ir_to_mesa.cpp:3067
> #5 0x00007ffff0ddc99b in _mesa_link_program (ctx=0x7d2478,
> shProg=0x9b74d8) at main/shaderapi.c:1098
> #6 0x00007ffff7ac8d15 in stub_glLinkProgram (program=2) at
> /home/tpalli/source/fdo/piglit/tests/util/piglit-dispatch-gen.c:33005
> #7 0x00000000004019ab in
> relink_program_created_by_glCreateShaderProgram () at
> /home/tpalli/source/fdo/piglit/tests/spec/arb_separate_shader_objects
> /api-errors.c:78
There is a comment above that line in the test.
/* Issue #14 of the GL_ARB_separate_shader_objects spec says:
*
* "14. Should glLinkProgram work to re-link a shader created with
* glCreateShaderProgram?
*
* RESOLVED: NO because the shader created by
* glCreateShaderProgram is detached and deleted as part of
* the glCreateShaderProgram sequence. This means if you
* call glLinkProgram on a program returned from
* glCreateShaderProgram, you'll find the re-link fails
* because no shader object is attached.
*
* An application is free to attach one or more new shader
* objects to the program and then relink would work.
*
* This is fine because re-linking isn't necessary/expected."
*/
Which means we shouldn't able to relink this shader. We shouldn't be
able to get as far along as we do when we get the error message.
>
>
> >
> > >
> > > This patch fixes regression
> > > caused by 4542c7ed5fc6d8cb2495d322b4f06d802d7292cc.
> > >
> > > Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97715
> > > Cc: "12.0 13.0" <mesa-stable at lists.freedesktop.org>
> > > ---
> > > src/mesa/drivers/dri/i965/brw_link.cpp | 17 ++++++++++-------
> > > 1 file changed, 10 insertions(+), 7 deletions(-)
> > >
> > > diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp
> > > b/src/mesa/drivers/dri/i965/brw_link.cpp
> > > index 5ea9773..ffb66a9 100644
> > > --- a/src/mesa/drivers/dri/i965/brw_link.cpp
> > > +++ b/src/mesa/drivers/dri/i965/brw_link.cpp
> > > @@ -290,14 +290,17 @@ brw_link_shader(struct gl_context *ctx,
> > > struct
> > > gl_shader_program *shProg)
> > >
> > > build_program_resource_list(ctx, shProg);
> > >
> > > - for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders);
> > > stage++) {
> > > - struct gl_linked_shader *shader = shProg-
> > > >
> > > > _LinkedShaders[stage];
> > > - if (!shader)
> > > - continue;
> > > + /* We can't free IR for SSO programs since those may need
> > > relinking. */
> > > + if (!shProg->SeparateShader) {
> > > + for (stage = 0; stage < ARRAY_SIZE(shProg-
> > > >_LinkedShaders);
> > > stage++) {
> > > + struct gl_linked_shader *shader = shProg-
> > > >
> > > > _LinkedShaders[stage];
> > > + if (!shader)
> > > + continue;
> > >
> > > - /* The GLSL IR won't be needed anymore. */
> > > - ralloc_free(shader->ir);
> > > - shader->ir = NULL;
> > > + /* The GLSL IR won't be needed anymore. */
> > > + ralloc_free(shader->ir);
> > > + shader->ir = NULL;
> > > + }
> > > }
> > >
> > > return true;
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