[Mesa-stable] [Mesa-dev] [PATCH 02/75] gallium/util: Really allow aliasing of dst for u_box_union_*
Edward O'Callaghan
funfunctor at folklore1984.net
Sat Oct 8 15:58:31 UTC 2016
Reviewed-by: Edward O'Callaghan <funfunctor at folklore1984.net>
On 10/07/2016 04:59 AM, Axel Davy wrote:
> Gallium nine relies on aliasing to work with this function.
> Without this patch, dirty region tracking was incorrect, which
> could lead to incorrect textures or vertex buffers.
> Fixes several game bugs with nine.
> Fixes https://github.com/iXit/Mesa-3D/issues/234
>
> Signed-off-by: Axel Davy <axel.davy at ens.fr>
> Reviewed-by: Patrick Rudolph <siro at das-labor.org>
>
> Cc: "12.0" <mesa-stable at lists.freedesktop.org>
> ---
> src/gallium/auxiliary/util/u_box.h | 31 ++++++++++++++++++++-----------
> 1 file changed, 20 insertions(+), 11 deletions(-)
>
> diff --git a/src/gallium/auxiliary/util/u_box.h b/src/gallium/auxiliary/util/u_box.h
> index eb41f8a..b3f478e 100644
> --- a/src/gallium/auxiliary/util/u_box.h
> +++ b/src/gallium/auxiliary/util/u_box.h
> @@ -124,11 +124,15 @@ static inline void
> u_box_union_2d(struct pipe_box *dst,
> const struct pipe_box *a, const struct pipe_box *b)
> {
> - dst->x = MIN2(a->x, b->x);
> - dst->y = MIN2(a->y, b->y);
> + int x, y;
>
> - dst->width = MAX2(a->x + a->width, b->x + b->width) - dst->x;
> - dst->height = MAX2(a->y + a->height, b->y + b->height) - dst->y;
> + x = MIN2(a->x, b->x);
> + y = MIN2(a->y, b->y);
> +
> + dst->width = MAX2(a->x + a->width, b->x + b->width) - x;
> + dst->height = MAX2(a->y + a->height, b->y + b->height) - y;
> + dst->x = x;
> + dst->y = y;
> }
>
> /* Aliasing of @dst permitted. */
> @@ -136,13 +140,18 @@ static inline void
> u_box_union_3d(struct pipe_box *dst,
> const struct pipe_box *a, const struct pipe_box *b)
> {
> - dst->x = MIN2(a->x, b->x);
> - dst->y = MIN2(a->y, b->y);
> - dst->z = MIN2(a->z, b->z);
> -
> - dst->width = MAX2(a->x + a->width, b->x + b->width) - dst->x;
> - dst->height = MAX2(a->y + a->height, b->y + b->height) - dst->y;
> - dst->depth = MAX2(a->z + a->depth, b->z + b->depth) - dst->z;
> + int x, y, z;
> +
> + x = MIN2(a->x, b->x);
> + y = MIN2(a->y, b->y);
> + z = MIN2(a->z, b->z);
> +
> + dst->width = MAX2(a->x + a->width, b->x + b->width) - x;
> + dst->height = MAX2(a->y + a->height, b->y + b->height) - y;
> + dst->depth = MAX2(a->z + a->depth, b->z + b->depth) - z;
> + dst->x = x;
> + dst->y = y;
> + dst->z = z;
> }
>
> static inline boolean
>
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