[Mesa-stable] [Mesa-dev] [PATCH] st/mesa: fix handling of vertex array double inputs

Matt Turner mattst88 at gmail.com
Sun Aug 27 06:41:41 UTC 2017


On Sat, Aug 26, 2017 at 9:42 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> The is_double_vertex_input needs to be set for arrays of doubles as
> well.
>
> Fixes KHR-GL45.enhanced_layouts.varying_array_locations
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> Cc: mesa-stable at lists.freedesktop.org
> ---
>  src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index 9f021962e40..49e97004703 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -2718,7 +2718,7 @@ glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir)
>
>     this->result = st_src_reg(entry->file, entry->index, var->type,
>                               entry->component, entry->array_id);
> -   if (this->shader->Stage == MESA_SHADER_VERTEX && var->data.mode == ir_var_shader_in && var->type->is_double())
> +   if (this->shader->Stage == MESA_SHADER_VERTEX && var->data.mode == ir_var_shader_in && var->type->without_array()->is_double())

Maybe fix up the style and line wrap this while you're changing it?


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