[Mesa-stable] [PATCH] nir/gather_info: Handle double inputs in set_io_mask
Jason Ekstrand
jason at jlekstrand.net
Sat Dec 2 17:32:06 UTC 2017
It's a little sketchy to put the logic in set_io_mask but due to a
detail of the GLSL spec, it's safe to check for 64-bit without knowing
the full access chain. This fixes a bug where try_mask_partial_io
succeeded at marking a portion of the input as used but then we came
along and marked the whole thing in double_inputs_read. By putting it
in set_io_mask, we get the correct flagging even for partial reads.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103241
Cc: mesa-stable at lists.freedesktop.org
Cc: Timothy Arceri <tarceri at itsqueeze.com>
Cc: Alejandro PiƱeiro <apinheiro at igalia.com>
---
src/compiler/nir/nir_gather_info.c | 28 +++++++++++++++++-----------
1 file changed, 17 insertions(+), 11 deletions(-)
diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c
index 9469396..bab37f3 100644
--- a/src/compiler/nir/nir_gather_info.c
+++ b/src/compiler/nir/nir_gather_info.c
@@ -54,6 +54,23 @@ set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len,
else
shader->info.inputs_read |= bitfield;
+ /* From the GLSL 4.60 spec, section 4.3.4 "Input Variables":
+ *
+ * It is a compile-time error to declare a vertex shader input
+ * containing any of the following:
+ *
+ * - A Boolean type (bool, bvec2, bvec3, bvec4)
+ * - An opaque type
+ * - A structure
+ *
+ * Therefore, when looking for 64-bit attributes, we need only
+ * consider arrays of vectors.
+ */
+ if (shader->info.stage == MESA_SHADER_VERTEX &&
+ glsl_type_is_dual_slot(glsl_without_array(var->type))) {
+ shader->info.double_inputs_read |= bitfield;
+ }
+
if (shader->info.stage == MESA_SHADER_FRAGMENT) {
shader->info.fs.uses_sample_qualifier |= var->data.sample;
}
@@ -226,17 +243,6 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader)
if (!try_mask_partial_io(shader, instr->variables[0], is_output_read))
mark_whole_variable(shader, var, is_output_read);
-
- /* We need to track which input_reads bits correspond to a
- * dvec3/dvec4 input attribute */
- if (shader->info.stage == MESA_SHADER_VERTEX &&
- var->data.mode == nir_var_shader_in &&
- glsl_type_is_dual_slot(glsl_without_array(var->type))) {
- for (uint i = 0; i < glsl_count_attribute_slots(var->type, false); i++) {
- int idx = var->data.location + i;
- shader->info.double_inputs_read |= BITFIELD64_BIT(idx);
- }
- }
}
break;
}
--
2.5.0.400.gff86faf
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