[Mesa-stable] [PATCH] glsl: non-last member unsized array on SSBO must fail compilation on GLSL ES 3.1
Jose Maria Casanova Crespo
jmcasanova at igalia.com
Fri Feb 10 13:25:27 UTC 2017
>From GLSL ES 3.10 spec, section 4.1.9 "Arrays":
"If an array is declared as the last member of a shader storage block
and the size is not specified at compile-time, it is sized at run-time.
In all other cases, arrays are sized only at compile-time."
In desktop GLSL it is allowed to have unsized-arrays that are
not last, as long as we can determine that they are implicitly
sized, which is detected at link-time.
With this patch Mesa reports a compilation error as glslang does with
the following shader:
buffer SSBO { vec4 data[]; vec4 moreData;};
void main (void)
{
}
Fixes:
dEQP-GLES31.functional.debug.negative_coverage.log.shader.compile_compute_shader
dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.compile_compute_shader
dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.compile_compute_shader
Cc: "17.0" <mesa-stable at lists.freedesktop.org>
Signed-off-by: Jose Maria Casanova Crespo <jmcasanova at igalia.com>
---
src/compiler/glsl/ast_to_hir.cpp | 11 +++++++----
1 file changed, 7 insertions(+), 4 deletions(-)
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index b31b61d..ee47b65 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -7903,10 +7903,9 @@ ast_interface_block::hir(exec_list *instructions,
}
if (var->type->is_unsized_array()) {
- if (var->is_in_shader_storage_block()) {
- if (is_unsized_array_last_element(var)) {
- var->data.from_ssbo_unsized_array = true;
- }
+ if (var->is_in_shader_storage_block() &&
+ is_unsized_array_last_element(var)) {
+ var->data.from_ssbo_unsized_array = true;
} else {
/* From GLSL ES 3.10 spec, section 4.1.9 "Arrays":
*
@@ -7914,6 +7913,10 @@ ast_interface_block::hir(exec_list *instructions,
* block and the size is not specified at compile-time, it is
* sized at run-time. In all other cases, arrays are sized only
* at compile-time."
+ *
+ * In desktop GLSL it is allowed to have unsized-arrays that are
+ * not last, as long as we can determine that they are implicitly
+ * sized.
*/
if (state->es_shader) {
_mesa_glsl_error(&loc, state, "unsized array `%s' "
--
2.9.3
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